AzaezelX
|
0c7811bd1a
shift pbrconfig to ORM
|
преди 5 години |
AzaezelX
|
a67d2c52cd
"ShaderFeatureGLSL::getInTexCoord - Type mismatch!" bit turned out to be a simple typofix
|
преди 6 години |
AzaezelX
|
091af6bdff
glowmap gl port rev1: debug yells about "ShaderFeatureGLSL::getInTexCoord - Type mismatch!", so will need to hunt that down before calling it final, but otherwise, functions.
|
преди 6 години |
AzaezelX
|
8fac88dadc
more misc cleanup, including cutting down on sampling the pbrconfigmap by filling that out first, and drawing the smooth and metal vars from it, and filling out an ao var in case folks wanna use that later, as well as a bit more doubled up functionality prune-down. still tracing why forward lit seems to have lost the map config feature
|
преди 6 години |
AzaezelX
|
bfccfca0ce
more conversionwork from specular entries to pbrconfig ones, adds backend glowmul and glowmap var tracking, as well as pbrconfigmap composite slip-in for the glowmap (sans shaderfeatures just yet). seems to have busted forward lit application though...
|
преди 6 години |
AzaezelX
|
65cbf49c4a
backend specularMap to PBRConfigMap alts.
|
преди 6 години |
AzaezelX
|
98a3ff604a
nonbreaking 'specularcolor' to 'pbrConfig' var conversion. (TODO: specularMap entries)
|
преди 6 години |
Areloch
|
b4a1d18f42
Core implementation of Physical Based Rendering.
|
преди 7 години |
Areloch
|
edd1e0a270
Removes Direct3D9 functionality.
|
преди 8 години |
Areloch
|
af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
|
преди 8 години |
rextimmy
|
41e5caf22b
Direct3D11 Engine/source changes
|
преди 10 години |
Azaezel
|
9472bfd3ca
addresses https://github.com/GarageGames/Torque3D/issues/1537 via the following:
|
преди 10 години |
Azaezel
|
196b214eae
engine:
|
преди 10 години |