AzaezelX
|
40974dd14b
use of get<some name> methods that already return nulls/false when attempting to load
|
7 maanden geleden |
AzaezelX
|
37f28dfbd7
cleanup strays
|
8 maanden geleden |
marauder2k7
|
aa3f07e339
update macro
|
8 maanden geleden |
marauder2k7
|
a52069bbc5
processed material null ref
|
8 maanden geleden |
marauder2k7
|
6eac6d767b
cleanup areas checking for named tex target in materials
|
9 maanden geleden |
marauder2k7
|
d87655bb3a
merge dev
|
1 jaar geleden |
marauder2k7
|
0f4d2d1689
material definition finished
|
1 jaar geleden |
marauder2k7
|
58119a4f82
more material def
|
1 jaar geleden |
marauder2k7
|
cebfdbc5ec
material definition
|
1 jaar geleden |
marauder2k7
|
0458228e1c
Update processedMaterial.cpp
|
1 jaar geleden |
marauder2k7
|
f5f50723ed
final cleanup
|
1 jaar geleden |
marauder2k7
|
1edfbcf447
fixes for reload and flush
|
1 jaar geleden |
marauder2k7
|
f6dc694bd4
fully working
|
1 jaar geleden |
marauder2k7
|
85463c85ac
named targets for image assets
|
1 jaar geleden |
AzaezelX
|
2629d28520
let normal maps handle raw file locations (imposter support)
|
1 jaar geleden |
AzaezelX
|
56e4484ff6
remove glowbin as it's own render pass
|
1 jaar geleden |
Jeff Hutchinson
|
1940becb2d
Compilation fixes for C++20
|
3 jaren geleden |
AzaezelX
|
c14c9b78c0
drop the prior requirement for a createcomposite to have a minimum of roughness and metalness. also kick it off if it's got just an ao map.
|
3 jaren geleden |
AzaezelX
|
438e6cbb3c
fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter
|
4 jaren geleden |
Areloch
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 jaren geleden |
rextimmy
|
5a933c00d3
Removed old fixed function code from GFX.
|
5 jaren geleden |
AzaezelX
|
0c7811bd1a
shift pbrconfig to ORM
|
5 jaren geleden |
Areloch
|
6ade6f08ce
Updated Assimp
|
5 jaren geleden |
Areloch
|
f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
|
6 jaren geleden |
Areloch
|
27ee09e491
Merge branch 'alpha40_premul' of https://github.com/Azaezel/Torque3D into Preview4_0
|
6 jaren geleden |
Areloch
|
ac77315e29
Merge branch 'alph40_pbrConfig_BREAKINGWip' of https://github.com/Azaezel/Torque3D into Preview4_0
|
6 jaren geleden |
AzaezelX
|
bd21a207ef
largely based on work by @rextimmy: add premultiplied alpha
|
6 jaren geleden |
Areloch
|
72ceede272
Added Forward Material debug viz for HLSL(so far) and integrated it back into editor flagging.
|
6 jaren geleden |
Areloch
|
62fabf6894
From @rextimmy was missing the stateblock handling for the Transparency mode Sub
|
6 jaren geleden |
AzaezelX
|
d034895e8f
shifts glowmap out of the composite and to it's own texture, as well as featureset. (GL port pending design finalization)
|
6 jaren geleden |