Cronologia Commit

Autore SHA1 Messaggio Data
  AzaezelX 00ee42e2a8 fix directx rendertarget crash 5 mesi fa
  AzaezelX f2ffc8bd22 rangeclamp for mip guestimates for rendertargets to keep that from getting out of hand 5 mesi fa
  AzaezelX 022f8d1732 set GFXTextureManager::_validateTexParams to respect sen mipcaps 5 mesi fa
  AzaezelX 7fcdd03b50 skip mip calculation for non pow2 textures if it's not for a rendertarget 5 mesi fa
  AzaezelX cacd8a6064 mipwork, laregly courtesy of @mmarauder2k9-torque 5 mesi fa
  AzaezelX 516df48354 adds a built in detail map generator 11 mesi fa
  AzaezelX d23ee397e6 adds wetness 3 anni fa
  AzaezelX ad3c961579 get probes displaying with low Texture quality 3 anni fa
  AzaezelX c14c9b78c0 drop the prior requirement for a createcomposite to have a minimum of roughness and metalness. also kick it off if it's got just an ao map. 3 anni fa
  JeffR d044ae0702 Removed unneeded default irradiance and prefilter cubemaps, and their convars 3 anni fa
  AzaezelX ab878eb312 report which profile usages are conflicting (was,is) 4 anni fa
  Areloch c5cdba750e Fixes some minor errors on MacOS regarding compiling in clang 5 anni fa
  Lukas Aldershaab d3996aec84 Add texture size fields to terrain textures and improve editor performance 5 anni fa
  Lukas Aldershaab 87dd7ffc4a Implement Singlepass Terrain Render 5 anni fa
  AzaezelX 0fa8e23475 adress #385 5 anni fa
  AzaezelX ed260548c5 fix for empty r channel creation of composites crashing out 5 anni fa
  Brian Roberts d50f1f0b81 Merge pull request #342 from lukaspj/fix/replace-dstrcmp 5 anni fa
  Lukas Aldershaab 197a62f6ea Convert dStrcmp to String::compare for more cases 5 anni fa
  AzaezelX 0c7811bd1a shift pbrconfig to ORM 5 anni fa
  Areloch 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 anni fa
  Areloch 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 5 anni fa
  Areloch 6ade6f08ce Updated Assimp 5 anni fa
  Areloch e7bf49e801 Moved unneeded modules to Templates/Modules 6 anni fa
  Areloch 17cec11b97 Added refactor of Editor Settings window 6 anni fa
  AzaezelX 35ea209827 corrects a leak found with createcomposite 6 anni fa
  Areloch cedbd387d9 Updating BaseGame to work with PBR, and a PBR example module 6 anni fa
  Areloch b4a1d18f42 Core implementation of Physical Based Rendering. 7 anni fa
  Azaezel f70e11c7d7 from@rextimmy: reports the same texture used with 2 conflicting textureProfiles (flipping back and forth causes duplicates) 8 anni fa
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
  Areloch 1ed8b05169 Initial implementation of the new Base Game Template and some starting modules. 9 anni fa