Cronologia Commit

Autore SHA1 Messaggio Data
  JeffR f3cad0d77e Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does. 5 mesi fa
  marauder2k7 fd7342668c streamline shape asset 7 mesi fa
  marauder2k7 c025ea86b4 more cleanups 9 mesi fa
  marauder2k7 0da0903599 Merge branch 'development' into imageAsset_refactor_rev3 10 mesi fa
  AzaezelX fa760fa746 add numerous new validators 10 mesi fa
  marauder2k7 eb746a1142 console spam 1 anno fa
  JeffR 10d1aeca1f Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior 1 anno fa
  Areloch d890c530f9 Adds logic to be able to set a search string on an inspector that will be used to filter displayed fields. 1 anno fa
  Areloch 4646d5eac3 Adds ability to force the inspector to only show a set index of array'd fields. Mostly for specific editor tool use(like editing material's individual layers/stages) 1 anno fa
  Lukas Aldershaab 89b0c7f73b Console Refactor 2 anni fa
  Areloch a62024a677 Fixes the handling for special edit fields in the inspector to properly hook into the field's docs display 2 anni fa
  Areloch 2f40b843d4 Adds expanded ability to create and insert specialized script-based inspector fields 2 anni fa
  Areloch 14d099ce37 Corrects logic handling the TypeString for the onInspect dynamic field behavior. 2 anni fa
  Areloch 3991019912 Adds logic and handling for Inspected SimObjects to be able to inject new InspectorGroups and InspectorFields when being inspected for editing. 2 anni fa
  Areloch f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 6 anni fa
  Areloch 527c3790d6 Issue found with PVS-Studio: 10 anni fa
  LuisAntonRebollo 18ba0646c0 Increased stability Torqu3D: unit-tests running without a crash. See the console.log after ran unitTest_runTests( "", true ). @signmotion 11 anni fa
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 anni fa