Commit History

Автор SHA1 Съобщение Дата
  AzaezelX 00ee42e2a8 fix directx rendertarget crash преди 5 месеца
  AzaezelX f2ffc8bd22 rangeclamp for mip guestimates for rendertargets to keep that from getting out of hand преди 5 месеца
  AzaezelX 022f8d1732 set GFXTextureManager::_validateTexParams to respect sen mipcaps преди 5 месеца
  AzaezelX 7fcdd03b50 skip mip calculation for non pow2 textures if it's not for a rendertarget преди 5 месеца
  AzaezelX cacd8a6064 mipwork, laregly courtesy of @mmarauder2k9-torque преди 5 месеца
  AzaezelX 516df48354 adds a built in detail map generator преди 11 месеца
  AzaezelX d23ee397e6 adds wetness преди 3 години
  AzaezelX ad3c961579 get probes displaying with low Texture quality преди 3 години
  AzaezelX c14c9b78c0 drop the prior requirement for a createcomposite to have a minimum of roughness and metalness. also kick it off if it's got just an ao map. преди 3 години
  JeffR d044ae0702 Removed unneeded default irradiance and prefilter cubemaps, and their convars преди 3 години
  AzaezelX ab878eb312 report which profile usages are conflicting (was,is) преди 4 години
  Areloch c5cdba750e Fixes some minor errors on MacOS regarding compiling in clang преди 5 години
  Lukas Aldershaab d3996aec84 Add texture size fields to terrain textures and improve editor performance преди 5 години
  Lukas Aldershaab 87dd7ffc4a Implement Singlepass Terrain Render преди 5 години
  AzaezelX 0fa8e23475 adress #385 преди 5 години
  AzaezelX ed260548c5 fix for empty r channel creation of composites crashing out преди 5 години
  Brian Roberts d50f1f0b81 Merge pull request #342 from lukaspj/fix/replace-dstrcmp преди 5 години
  Lukas Aldershaab 197a62f6ea Convert dStrcmp to String::compare for more cases преди 5 години
  AzaezelX 0c7811bd1a shift pbrconfig to ORM преди 5 години
  Areloch 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. преди 5 години
  Areloch 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 преди 5 години
  Areloch 6ade6f08ce Updated Assimp преди 5 години
  Areloch e7bf49e801 Moved unneeded modules to Templates/Modules преди 6 години
  Areloch 17cec11b97 Added refactor of Editor Settings window преди 6 години
  AzaezelX 35ea209827 corrects a leak found with createcomposite преди 6 години
  Areloch cedbd387d9 Updating BaseGame to work with PBR, and a PBR example module преди 6 години
  Areloch b4a1d18f42 Core implementation of Physical Based Rendering. преди 7 години
  Azaezel f70e11c7d7 from@rextimmy: reports the same texture used with 2 conflicting textureProfiles (flipping back and forth causes duplicates) преди 8 години
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy преди 8 години
  Areloch 1ed8b05169 Initial implementation of the new Base Game Template and some starting modules. преди 9 години