Commit History

Author SHA1 Message Date
  AzaezelX be35c27411 Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into alpha41/DamageModel 5 months ago
  JeffR f31acf774e Adds handling for datablocks to be reloaded if the assets they utilize have their files directly edited. 5 months ago
  AzaezelX 5cf54580e6 Generic Damagemodel 6 months ago
  AzaezelX f633ef3a3d fill in the validated variables 7 months ago
  Areloch da06fc1d96 * Fixes description for a few Scene methods 1 year ago
  AzaezelX 155477492d fix updateAudioState null crash 1 year ago
  marauder2k7 852ed8f225 Sfx playlist asset working (#1109) 2 years ago
  AzaezelX b710a309bd asset load flow work 2 years ago
  AzaezelX 4a9f8e0709 get node utility methods by request 2 years ago
  AzaezelX 1b33b01eb1 add "docsURL" filter to assignFieldsFrom to prevent it from triggering opening web pages when inheriting values 2 years ago
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 years ago
  AzaezelX ace18d0246 layout consistency pass pt 2 -place shapebase inheriting initpersistfields up top so the child layout appends to the parent 2 years ago
  AzaezelX f07c8745b2 inspector cleanups 2 years ago
  AzaezelX 8821f62b0c misc fixes 2 years ago
  JeffR 15ef8b4fbe Cleaned up implementation of #712 3 years ago
  AzaezelX 98a079a797 code duplication prune. should aid in stability 4 years ago
  AzaezelX 11a29ef97a preload materials for shapebasedatas and debris 4 years ago
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
  AzaezelX 482e836797 membervar compile fix 4 years ago
  Areloch 3b111b14cc Merge pull request #417 from Azaezel/alpha40_shapeMacroMagic 4 years ago
  AzaezelX 516a05301f corrected and implemented a usage of shapeasset macros (and stray membervars touched). todo: shapebaseimage, debris. 4 years ago
  AzaezelX 6408297eb9 add validation flagging for server objects 4 years ago
  AzaezelX 8bb43dd5ae error string interpreter, example of usage in shapebase::preload, plus flips the datablock filter back on to save some network bandwidth. 4 years ago
  AzaezelX 220771d2fe variation on #387 that also introduces errorcodes 4 years ago
  AzaezelX c626bc10e0 get shapeassetID read. TODO: find further flaws and unrem the filter 4 years ago
  Brian Roberts 6441ecd941 Merge pull request #317 from Areloch/ShapeBaseDataAssetify 4 years ago
  AzaezelX afb39d398f code review: 5 years ago
  Areloch ead26ec18a Implements hook-look-up logic for shape assets to ShapeBaseData including autoimport handling 5 years ago
  Areloch 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 years ago
  Areloch 9b907e77ee Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX 5 years ago