Areloch
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ae8eca48e1
Implementation of Subscenes, SceneGroups and Gamemodes
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1 jaar geleden |
AzaezelX
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 jaren geleden |
JeffR
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6b28f1f151
Fleshes out remaining missing editor settings entries/categories
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3 jaren geleden |
Areloch
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cfe122f714
Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues.
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4 jaren geleden |
AzaezelX
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69abcb862c
assetbase crashes: test (most) cases for mpAssetDefinition existing before returning values. return empty if it doesn't.
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4 jaren geleden |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 jaren geleden |
Areloch
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837983c767
Adds script function to access full path of the level asset's preview image file
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5 jaren geleden |
Areloch
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3c0c106051
Reorgs the editing of postFX so the editor settings edits the default config, and Scene > edit postFX to edit scene
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5 jaren geleden |
Areloch
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40dd926873
Adds function for sceneObjects to report utilized assets
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5 jaren geleden |
Areloch
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69bfbb0978
Adds functions to get the full path for level and shape asset files
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5 jaren geleden |
Areloch
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79ecc2f4a0
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
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5 jaren geleden |
Areloch
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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5 jaren geleden |
Areloch
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b1e3706dd6
Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made
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6 jaren geleden |
Areloch
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7b5e1c3c58
@rextimmy fix for GuiWindowCtrl so they snap correctly again
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6 jaren geleden |
Areloch
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cba14c035f
Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration
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6 jaren geleden |
Areloch
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e7bf49e801
Moved unneeded modules to Templates/Modules
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6 jaren geleden |
Areloch
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17cec11b97
Added refactor of Editor Settings window
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6 jaren geleden |
Areloch
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ddfc416418
Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing
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6 jaren geleden |
Areloch
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abe4370c8a
Some code cleanup, tweak and optimizations for assets, entities and components.
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8 jaren geleden |
Areloch
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ae5a43de70
Asset Browser initial implementation - Asset updates.
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8 jaren geleden |