Commit History

Auteur SHA1 Bericht Datum
  AzaezelX 1cf754dbca asset load refactor 2 jaren geleden
  AzaezelX 0d4221fa59 uninitialized and unused value cleanups 2 jaren geleden
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 jaren geleden
  AzaezelX 4a7104e5ea fix TORQUE_TOOLS = off compilation 3 jaren geleden
  Robert MacGregor 39952a490f * Cleanup: Resolve several compiler warnings associated with TORQUE_DEBUG. 3 jaren geleden
  Areloch a5944aff19 Adjusted callback handling of asset inspector fields when invoking AB to select asset for more consistent behavior and better handling of updating the objects and inspector 4 jaren geleden
  Robert MacGregor 74cc60508b * BugFix: More cleanup of MSVC compiler warnings. 4 jaren geleden
  Areloch ec85e9021c Misc Quality of Life and Bug fixes 4 jaren geleden
  Areloch cfe122f714 Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues. 4 jaren geleden
  Areloch c76c5f7ee1 Removed unneeded duplicate of blank sky skybox 4 jaren geleden
  AzaezelX 36b31ae19d zip support followup 4 jaren geleden
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 jaren geleden
  Areloch 40dd926873 Adds function for sceneObjects to report utilized assets 5 jaren geleden
  Areloch 69bfbb0978 Adds functions to get the full path for level and shape asset files 5 jaren geleden
  Areloch 79ecc2f4a0 Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 5 jaren geleden
  Bloodknight af126ad089 Fix GCC9 complaints 5 jaren geleden
  Bloodknight f52ae7f1b3 Fix GCC9 complaints 5 jaren geleden
  Areloch 7b1c083839 Adjusts importer logic of assets to fill spaces in the names as underscores to avoid issues. 5 jaren geleden
  Areloch 41277fe3b8 Fixes a mistake with setting the looseFilePath for the auto-created terrain asset. 5 jaren geleden
  Areloch 4ce558f042 Reworks the terrain loader code to work with the assets. 5 jaren geleden
  Areloch f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 5 jaren geleden
  Areloch 22249bf4d4 WIP of updating terrain editor to work with assets 6 jaren geleden
  Areloch e7bf49e801 Moved unneeded modules to Templates/Modules 6 jaren geleden