marauder2k7
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852ed8f225
Sfx playlist asset working (#1109)
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2 tahun lalu |
AzaezelX
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c4ae6258cc
sound safeties and future notes
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2 tahun lalu |
AzaezelX
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15f7f04bee
standardize soundasset preloading for datablocks
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2 tahun lalu |
AzaezelX
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 tahun lalu |
AzaezelX
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4fd8436911
targeted fix for #45
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3 tahun lalu |
AzaezelX
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e45b959d7d
correct imageassetarrays having a singular texture profile as oposed to a type per.
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4 tahun lalu |
AzaezelX
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98a079a797
code duplication prune. should aid in stability
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4 tahun lalu |
marauder2k7
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76addc52eb
Checks for emptyString in preload
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4 tahun lalu |
AzaezelX
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ef652ad8b9
clean out of the manual getSFXProfile() methods
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4 tahun lalu |
marauder2k7
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57aceb60fb
QOC
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4 tahun lalu |
marauder2k7
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c92cfe3e81
SoundAssetImplements
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4 tahun lalu |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 tahun lalu |
AzaezelX
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fabd5864fa
uninitialized variables-t3d
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5 tahun lalu |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 tahun lalu |
bank
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e442b87c0c
Fix: Null'ed pointer usage, possible access violation.
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11 tahun lalu |
LuisAntonRebollo
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18ba0646c0
Increased stability Torqu3D: unit-tests running without a crash. See the console.log after ran unitTest_runTests( "", true ). @signmotion
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11 tahun lalu |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |