Komit Sejarah

Pembuat SHA1 Pesan Tanggal
  marauder2k7 852ed8f225 Sfx playlist asset working (#1109) 2 tahun lalu
  AzaezelX c4ae6258cc sound safeties and future notes 2 tahun lalu
  AzaezelX 15f7f04bee standardize soundasset preloading for datablocks 2 tahun lalu
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 tahun lalu
  AzaezelX 4fd8436911 targeted fix for #45 3 tahun lalu
  AzaezelX e45b959d7d correct imageassetarrays having a singular texture profile as oposed to a type per. 4 tahun lalu
  AzaezelX 98a079a797 code duplication prune. should aid in stability 4 tahun lalu
  marauder2k7 76addc52eb Checks for emptyString in preload 4 tahun lalu
  AzaezelX ef652ad8b9 clean out of the manual getSFXProfile() methods 4 tahun lalu
  marauder2k7 57aceb60fb QOC 4 tahun lalu
  marauder2k7 c92cfe3e81 SoundAssetImplements 4 tahun lalu
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 tahun lalu
  AzaezelX fabd5864fa uninitialized variables-t3d 5 tahun lalu
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
  bank e442b87c0c Fix: Null'ed pointer usage, possible access violation. 11 tahun lalu
  LuisAntonRebollo 18ba0646c0 Increased stability Torqu3D: unit-tests running without a crash. See the console.log after ran unitTest_runTests( "", true ). @signmotion 11 tahun lalu
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 tahun lalu