Commit History

Author SHA1 Message Date
  JeffR 10d1aeca1f Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior 1 year ago
  Areloch d890c530f9 Adds logic to be able to set a search string on an inspector that will be used to filter displayed fields. 1 year ago
  Areloch 4646d5eac3 Adds ability to force the inspector to only show a set index of array'd fields. Mostly for specific editor tool use(like editing material's individual layers/stages) 1 year ago
  Lukas Aldershaab 89b0c7f73b Console Refactor 2 years ago
  Areloch a62024a677 Fixes the handling for special edit fields in the inspector to properly hook into the field's docs display 2 years ago
  Areloch 2f40b843d4 Adds expanded ability to create and insert specialized script-based inspector fields 2 years ago
  Areloch 14d099ce37 Corrects logic handling the TypeString for the onInspect dynamic field behavior. 2 years ago
  Areloch 3991019912 Adds logic and handling for Inspected SimObjects to be able to inject new InspectorGroups and InspectorFields when being inspected for editing. 2 years ago
  Areloch f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 5 years ago
  Areloch 527c3790d6 Issue found with PVS-Studio: 10 years ago
  LuisAntonRebollo 18ba0646c0 Increased stability Torqu3D: unit-tests running without a crash. See the console.log after ran unitTest_runTests( "", true ). @signmotion 11 years ago
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 years ago