Commit történet

Szerző SHA1 Üzenet Dátum
  JeffR bf9692a451 Updates DecalRoad, MeshRoad and River to be able to write out via persistManager using specialityField functions, similar to ConvexShape 1 éve
  JeffR 020bd03cf9 Adds logic so levels without a gamemode defined at all are treated as wildcarded to any given gamemode selected 1 éve
  JeffR e4d07c7e8d Adds utility function and method to be able to enact a load of subscenes at a specific world position 1 éve
  Areloch ae8eca48e1 Implementation of Subscenes, SceneGroups and Gamemodes 1 éve
  Areloch 833d17ccfc - Cleaned up elements in ChooseLevelMenu and ensured onscreen button had correct command 2 éve
  AzaezelX f4491f8202 typofix. also, repopulate pref GuiTextEditCtrl each onWake just to be sure 2 éve
  AzaezelX e4342079f1 function ChooseLevelMenu::fillPrefEntries( %this ) utility method to set gui elements to prefs 2 éve
  AzaezelX 5e334eb196 don't save map population elements when editing 2 éve
  Areloch c809dbb4be - Ensures if there is a $pref::server::password set and you're creating a localConnection game, you can connect even if you don't have a client password set 2 éve
  Areloch 67ac556ecd - Added ability to explicitly execute a guiControl's console and altConsole command 2 éve
  Areloch 55697cffdb Streamlined baseUI profiles 2 éve
  Areloch ce4c8dabc9 Ongoing wipwork of the BaseUI update. Some bugfixes pending 2 éve