JeffR
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bf9692a451
Updates DecalRoad, MeshRoad and River to be able to write out via persistManager using specialityField functions, similar to ConvexShape
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1 éve |
JeffR
|
020bd03cf9
Adds logic so levels without a gamemode defined at all are treated as wildcarded to any given gamemode selected
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1 éve |
JeffR
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e4d07c7e8d
Adds utility function and method to be able to enact a load of subscenes at a specific world position
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1 éve |
Areloch
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ae8eca48e1
Implementation of Subscenes, SceneGroups and Gamemodes
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1 éve |
Areloch
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833d17ccfc
- Cleaned up elements in ChooseLevelMenu and ensured onscreen button had correct command
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2 éve |
AzaezelX
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f4491f8202
typofix. also, repopulate pref GuiTextEditCtrl each onWake just to be sure
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2 éve |
AzaezelX
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e4342079f1
function ChooseLevelMenu::fillPrefEntries( %this ) utility method to set gui elements to prefs
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2 éve |
AzaezelX
|
5e334eb196
don't save map population elements when editing
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2 éve |
Areloch
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c809dbb4be
- Ensures if there is a $pref::server::password set and you're creating a localConnection game, you can connect even if you don't have a client password set
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2 éve |
Areloch
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67ac556ecd
- Added ability to explicitly execute a guiControl's console and altConsole command
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2 éve |
Areloch
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55697cffdb
Streamlined baseUI profiles
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2 éve |
Areloch
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ce4c8dabc9
Ongoing wipwork of the BaseUI update. Some bugfixes pending
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2 éve |