Nils Eikelenboom
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dffb557930
Adjusting window titles to fit properly
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1 year ago |
Areloch
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33f35d35d4
Implementation of Nils' UI work for updated theming, functionality and style for the editors suite
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2 years ago |
Areloch
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5892ff7428
Adds handling for drag-and-drop import of files even if asset browser is not open. If world or gui editor are the active controls, then it will injest the incoming files and prompt what their destination module and path will be via a new popup window. After clicking OK, import continues into that destination.
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4 years ago |
Jeff Hutchinson
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717c7acca9
Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
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4 years ago |
Areloch
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88ae8a9665
Added getShapeConstructorFilePath console function on shapeAsset
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4 years ago |
Jeff Hutchinson
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6f7fdca87d
lotsa fixes.
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4 years ago |
Areloch
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12b58dc7ef
Makes the DB creation process better jive with modules by having you select the destination folder for the managed datablock script file to be saved off into
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4 years ago |
Areloch
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e7bf49e801
Moved unneeded modules to Templates/Modules
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6 years ago |
Areloch
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1ed8b05169
Initial implementation of the new Base Game Template and some starting modules.
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8 years ago |