Areloch
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837983c767
Adds script function to access full path of the level asset's preview image file
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5 years ago |
Areloch
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3c0c106051
Reorgs the editing of postFX so the editor settings edits the default config, and Scene > edit postFX to edit scene
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5 years ago |
Areloch
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40dd926873
Adds function for sceneObjects to report utilized assets
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5 years ago |
Areloch
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69bfbb0978
Adds functions to get the full path for level and shape asset files
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5 years ago |
Areloch
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79ecc2f4a0
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
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5 years ago |
Areloch
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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5 years ago |
Areloch
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b1e3706dd6
Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made
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6 years ago |
Areloch
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7b5e1c3c58
@rextimmy fix for GuiWindowCtrl so they snap correctly again
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6 years ago |
Areloch
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cba14c035f
Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration
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6 years ago |
Areloch
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e7bf49e801
Moved unneeded modules to Templates/Modules
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6 years ago |
Areloch
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17cec11b97
Added refactor of Editor Settings window
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6 years ago |
Areloch
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ddfc416418
Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing
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6 years ago |
Areloch
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abe4370c8a
Some code cleanup, tweak and optimizations for assets, entities and components.
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8 years ago |
Areloch
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ae5a43de70
Asset Browser initial implementation - Asset updates.
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8 years ago |