Areloch
|
388a700a53
Implements material asset handling for GroundPlane object
|
5 years ago |
Areloch
|
8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
|
5 years ago |
Areloch
|
79ecc2f4a0
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
|
5 years ago |
Areloch
|
a3d6afc197
Corrects lookup/in-place auto import logic for ImageAssets
|
5 years ago |
Areloch
|
f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
|
5 years ago |
Areloch
|
ae857faae2
Adds test shapes of Kork and SpaceOrc
|
6 years ago |
Areloch
|
82c74b4511
Merge branch 'VerveMergeWIP' of https://github.com/Areloch/Torque3D into development
|
6 years ago |
Areloch
|
ddfc416418
Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing
|
6 years ago |
Lukas Joergensen
|
0fff33869c
Eliminate unnecessary uses of ConsoleMethod
|
7 years ago |
Areloch
|
ae5a43de70
Asset Browser initial implementation - Asset updates.
|
8 years ago |