Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
Masquara
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15f67015d3
Reordering initialization methods #1912
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8 лет назад |
Areloch
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bedc79aacb
Merges in Monkey's fixes PR with a resolution for a conflict
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10 лет назад |
Areloch
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527c3790d6
Issue found with PVS-Studio:
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10 лет назад |
Areloch
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2002d74b78
Issue found with PVS-Studio:
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10 лет назад |
Daniel Buckmaster
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84e8cbb4ee
Revert recent style cleanup changes.
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11 лет назад |
Nathan Bowhay
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2458ecad9b
Fixed bug with bad index
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11 лет назад |
bank
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69dbaf5b85
Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSShape
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11 лет назад |
bank
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2112c81446
Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSSkinMesh
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11 лет назад |
bank
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e2545c359c
Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSMesh
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11 лет назад |
cpusci
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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12 лет назад |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |