Johxz
|
c43de8881f
added materials, better compatibility with maya and 3ds max, better collada spec for compliance
|
8 years ago |
Johxz
|
6cc1c27fd2
missing to load the texture
|
8 years ago |
Johxz
|
b2f615915e
remove old colladamax format, fixed up bad coordinates, added new collada format, valid against the COLLADA 1.4.1 schema, added to load textures and UVs.
|
8 years ago |
Daniel Buckmaster
|
84e8cbb4ee
Revert recent style cleanup changes.
|
10 years ago |
bank
|
733347fd61
Rename all member variables to follow the style guidelines (prefixed with the 'm') - struct ImportOptions (ColladaUtils)
|
11 years ago |
bank
|
40037b8b51
Rename all member variables to follow the style guidelines (prefixed with the 'm') - ColladaUtils (struct AnimChannels, struct AnimData, struct AnimatedElement)
|
11 years ago |
cpusci
|
7a8f46b19f
Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx
|
12 years ago |
cpusci
|
4c35fd37af
Simple pass over the codebase to standardize the platform types.
|
12 years ago |
thecelloman
|
b4ea1123dc
Remove Interior Object format (DIF)
|
12 years ago |
DavidWyand-GG
|
7dbfe6994d
Engine directory for ticket #1
|
13 years ago |