AzaezelX
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40974dd14b
use of get<some name> methods that already return nulls/false when attempting to load
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7 kuukautta sitten |
AzaezelX
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37f28dfbd7
cleanup strays
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8 kuukautta sitten |
marauder2k7
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aa3f07e339
update macro
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8 kuukautta sitten |
marauder2k7
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a52069bbc5
processed material null ref
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8 kuukautta sitten |
marauder2k7
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6eac6d767b
cleanup areas checking for named tex target in materials
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9 kuukautta sitten |
marauder2k7
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d87655bb3a
merge dev
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1 vuosi sitten |
marauder2k7
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0f4d2d1689
material definition finished
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1 vuosi sitten |
marauder2k7
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58119a4f82
more material def
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1 vuosi sitten |
marauder2k7
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cebfdbc5ec
material definition
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1 vuosi sitten |
marauder2k7
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0458228e1c
Update processedMaterial.cpp
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1 vuosi sitten |
marauder2k7
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f5f50723ed
final cleanup
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1 vuosi sitten |
marauder2k7
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1edfbcf447
fixes for reload and flush
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1 vuosi sitten |
marauder2k7
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f6dc694bd4
fully working
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1 vuosi sitten |
marauder2k7
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85463c85ac
named targets for image assets
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1 vuosi sitten |
AzaezelX
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2629d28520
let normal maps handle raw file locations (imposter support)
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1 vuosi sitten |
AzaezelX
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56e4484ff6
remove glowbin as it's own render pass
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1 vuosi sitten |
Jeff Hutchinson
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1940becb2d
Compilation fixes for C++20
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3 vuotta sitten |
AzaezelX
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c14c9b78c0
drop the prior requirement for a createcomposite to have a minimum of roughness and metalness. also kick it off if it's got just an ao map.
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3 vuotta sitten |
AzaezelX
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438e6cbb3c
fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter
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4 vuotta sitten |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 vuotta sitten |
rextimmy
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5a933c00d3
Removed old fixed function code from GFX.
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5 vuotta sitten |
AzaezelX
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0c7811bd1a
shift pbrconfig to ORM
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5 vuotta sitten |
Areloch
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6ade6f08ce
Updated Assimp
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5 vuotta sitten |
Areloch
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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6 vuotta sitten |
Areloch
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27ee09e491
Merge branch 'alpha40_premul' of https://github.com/Azaezel/Torque3D into Preview4_0
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6 vuotta sitten |
Areloch
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ac77315e29
Merge branch 'alph40_pbrConfig_BREAKINGWip' of https://github.com/Azaezel/Torque3D into Preview4_0
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6 vuotta sitten |
AzaezelX
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bd21a207ef
largely based on work by @rextimmy: add premultiplied alpha
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6 vuotta sitten |
Areloch
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72ceede272
Added Forward Material debug viz for HLSL(so far) and integrated it back into editor flagging.
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6 vuotta sitten |
Areloch
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62fabf6894
From @rextimmy was missing the stateblock handling for the Transparency mode Sub
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6 vuotta sitten |
AzaezelX
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d034895e8f
shifts glowmap out of the composite and to it's own texture, as well as featureset. (GL port pending design finalization)
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6 vuotta sitten |