Sitoutushistoria

Tekijä SHA1 Viesti Päivämäärä
  AzaezelX 40974dd14b use of get<some name> methods that already return nulls/false when attempting to load 7 kuukautta sitten
  AzaezelX 37f28dfbd7 cleanup strays 8 kuukautta sitten
  marauder2k7 aa3f07e339 update macro 8 kuukautta sitten
  marauder2k7 a52069bbc5 processed material null ref 8 kuukautta sitten
  marauder2k7 6eac6d767b cleanup areas checking for named tex target in materials 9 kuukautta sitten
  marauder2k7 d87655bb3a merge dev 1 vuosi sitten
  marauder2k7 0f4d2d1689 material definition finished 1 vuosi sitten
  marauder2k7 58119a4f82 more material def 1 vuosi sitten
  marauder2k7 cebfdbc5ec material definition 1 vuosi sitten
  marauder2k7 0458228e1c Update processedMaterial.cpp 1 vuosi sitten
  marauder2k7 f5f50723ed final cleanup 1 vuosi sitten
  marauder2k7 1edfbcf447 fixes for reload and flush 1 vuosi sitten
  marauder2k7 f6dc694bd4 fully working 1 vuosi sitten
  marauder2k7 85463c85ac named targets for image assets 1 vuosi sitten
  AzaezelX 2629d28520 let normal maps handle raw file locations (imposter support) 1 vuosi sitten
  AzaezelX 56e4484ff6 remove glowbin as it's own render pass 1 vuosi sitten
  Jeff Hutchinson 1940becb2d Compilation fixes for C++20 3 vuotta sitten
  AzaezelX c14c9b78c0 drop the prior requirement for a createcomposite to have a minimum of roughness and metalness. also kick it off if it's got just an ao map. 3 vuotta sitten
  AzaezelX 438e6cbb3c fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter 4 vuotta sitten
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 vuotta sitten
  rextimmy 5a933c00d3 Removed old fixed function code from GFX. 5 vuotta sitten
  AzaezelX 0c7811bd1a shift pbrconfig to ORM 5 vuotta sitten
  Areloch 6ade6f08ce Updated Assimp 5 vuotta sitten
  Areloch f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 6 vuotta sitten
  Areloch 27ee09e491 Merge branch 'alpha40_premul' of https://github.com/Azaezel/Torque3D into Preview4_0 6 vuotta sitten
  Areloch ac77315e29 Merge branch 'alph40_pbrConfig_BREAKINGWip' of https://github.com/Azaezel/Torque3D into Preview4_0 6 vuotta sitten
  AzaezelX bd21a207ef largely based on work by @rextimmy: add premultiplied alpha 6 vuotta sitten
  Areloch 72ceede272 Added Forward Material debug viz for HLSL(so far) and integrated it back into editor flagging. 6 vuotta sitten
  Areloch 62fabf6894 From @rextimmy was missing the stateblock handling for the Transparency mode Sub 6 vuotta sitten
  AzaezelX d034895e8f shifts glowmap out of the composite and to it's own texture, as well as featureset. (GL port pending design finalization) 6 vuotta sitten