Historia zmian

Autor SHA1 Wiadomość Data
  Areloch 98c4606b3c Removed test custom shader bindings until memleak is corrected. 6 lat temu
  AzaezelX 76dbedb02f reskinning fixes 6 lat temu
  Areloch 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 lat temu
  Areloch c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development 6 lat temu
  AzaezelX dd1470202d Merge branch 'development' of https://github.com/GarageGames/Torque3D into PBR_ProbeArrayGLWIP 6 lat temu
  suncaller 8a7c09c8fe Clean up redundant variables 7 lat temu
  Areloch b4a1d18f42 Core implementation of Physical Based Rendering. 7 lat temu
  OTHGMars 82338fa9f4 Changes TSStatic::castRayRendered to used passed texcoord argument. 7 lat temu
  Areloch 5a1af9ccd7 Merge pull request #2236 from Azaezel/memberMess 7 lat temu
  Areloch 1f2847bc11 Merge pull request #2108 from Azaezel/reskinRedux 7 lat temu
  Azaezel cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 lat temu
  Azaezel 654fc29dc2 bounds to mBounds conflict avoidance 7 lat temu
  Areloch 8dedcf456a Cleanup of export function to remove redundant arg 8 lat temu
  Areloch 49639a908f Expanded mesh baking functionality, now supporting baking of LODs and Collision meshes 8 lat temu
  Marc Chapman b8f722e2f9 Phase 2: #ifdef for Zodiacs and particles 8 lat temu
  Azaezel f9bf4fca4b new method: TSShapeInstance::resetMaterialList(). Sets all object-instance mapto values back to initial state. reskin now does so to avoid having to track origional values independently. (so say, if you've already got skin1 plugged in to one, and nothing in to another, no need to set skin1=skin2 on the first and skin2 or base=skin2 on the second to swap both on over to skin2). 8 lat temu
  Areloch 7219899287 Working on shader const binding 8 lat temu
  Areloch 70c154c7d3 Implement of the shader consts binding. 8 lat temu
  Marc Chapman d4c2eeea98 Selection Highlighting 8 lat temu
  Marc Chapman 3219735087 meshroad-zodiacs -- MeshRoad customizations for rendering zodiacs on them. 8 lat temu
  Thomas "elfprince13" Dickerson 45ae5e71cb fixed lots of tabs and space 9 lat temu
  Thomas "elfprince13" Dickerson 3f6c269f6a Fixed type inference for nulls in console functions 9 lat temu
  Anis 4c59f39c09 Merge pull request #1642 from Azaezel/globalAccumulation 9 lat temu
  John3 f71e13a686 Fix bug #1664 by @Areloch 9 lat temu
  Azaezel 9a4acc8a46 initial assignment cleanup (also shapebase for staticShape et al) 9 lat temu
  Areloch 69244a8577 Readded some missed brackets 9 lat temu
  OTHGMars a9f77c4ffd TSStatic Mounting 11 lat temu
  Areloch 98b3d3294d Merge of PR #855 10 lat temu
  Azaezel 070d7db9a9 allowplayerstep lets folks run up sharper angles than normal. that should be off by default. 10 lat temu
  Areloch 2002d74b78 Issue found with PVS-Studio: 10 lat temu