Areloch
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d890c530f9
Adds logic to be able to set a search string on an inspector that will be used to filter displayed fields.
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1 год назад |
Areloch
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4646d5eac3
Adds ability to force the inspector to only show a set index of array'd fields. Mostly for specific editor tool use(like editing material's individual layers/stages)
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2 лет назад |
Lukas Aldershaab
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89b0c7f73b
Console Refactor
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2 лет назад |
Areloch
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a62024a677
Fixes the handling for special edit fields in the inspector to properly hook into the field's docs display
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2 лет назад |
Areloch
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2f40b843d4
Adds expanded ability to create and insert specialized script-based inspector fields
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2 лет назад |
Areloch
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14d099ce37
Corrects logic handling the TypeString for the onInspect dynamic field behavior.
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2 лет назад |
Areloch
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3991019912
Adds logic and handling for Inspected SimObjects to be able to inject new InspectorGroups and InspectorFields when being inspected for editing.
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2 лет назад |
Areloch
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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6 лет назад |
Areloch
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527c3790d6
Issue found with PVS-Studio:
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10 лет назад |
LuisAntonRebollo
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18ba0646c0
Increased stability Torqu3D: unit-tests running without a crash. See the console.log after ran unitTest_runTests( "", true ). @signmotion
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11 лет назад |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |