Cronologia Commit

Autore SHA1 Messaggio Data
  AzaezelX 4a88d7a4e4 adress #221 crash surpress macromap 5 anni fa
  AzaezelX c2e74f375a uninitialized variables-terrain 5 anni fa
  AzaezelX 29a8d5d36c backend support for isSRGB and invSmooth flags, general cleanup HLSL side. left GLSL alone for sxs comparrison while we work out the kinks 6 anni fa
  Areloch c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development 6 anni fa
  Azaezel daef7aa128 debug spew cleanup 7 anni fa
  Areloch b19a4b22c8 Implementation of reflection and skylight probes. 7 anni fa
  Areloch b4a1d18f42 Core implementation of Physical Based Rendering. 7 anni fa
  Azaezel 01f0d5cfca tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places. 8 anni fa
  Areloch dc5e502dec Initial implementation of Custom Shader Features. 8 anni fa
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
  Areloch ec3806bb0a Catches the remaining prepass to deferred changes on the engine side. 8 anni fa
  Areloch af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 anni fa
  RexTimmy d46f82ef1d re-enable face culling for the terrain 9 anni fa
  Azaezel fbfd3ed8ed clang: constructor initialization order 9 anni fa
  Azaezel 598fb758f3 embeds blendtotal into the low bit for the normal|depth buffer for terrains to support multi-pass blending. 9 anni fa
  Azaezel 196b214eae engine: 10 anni fa
  LuisAntonRebollo 7962eef7dd Revert - Merge pull request #962 Fix OpenGL new terrain blend 11 anni fa
  LuisAntonRebollo ff83e8c209 Merge remote-tracking branch 'GG-Github/development' into fix_opengl_new_terrain_blend 11 anni fa
  LuisAntonRebollo 2f8d18c0c0 Merge pull request #929 from BeamNG/remove_old_opengl_code 11 anni fa
  Anis A. Hireche a954daa43f terrain_blending_opengl_port_from_lukas_code 11 anni fa
  LuisAntonRebollo 1ac8fab884 Changes for get necesary sampler names for OpenGL shaders. 11 anni fa
  LuisAntonRebollo f101fbe820 Remove unnecesary code for handle OpenGL. 11 anni fa
  xoltan add2f8cb47 Terrain Macro Texture 12 anni fa
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 anni fa