AzaezelX
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d75593bf6f
hooks up missing probe capture filters
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5 years ago |
Brian Roberts
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c0226d4640
mac crashfix and compilation correction. the former's down to a typo, the latter, needed specification for which class->setTexture(near identical sig) to use
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5 years ago |
Areloch
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72ceede272
Added Forward Material debug viz for HLSL(so far) and integrated it back into editor flagging.
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5 years ago |
AzaezelX
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501990c3b6
from @rextimmy: ssao work
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5 years ago |
Areloch
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ff4c2d59fc
Utilizes old method to clean up tree items in GuiTreeViewCtrl to resolve guiEditor crashes
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5 years ago |
AzaezelX
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9859d9b7bc
'correct' refscale back to mismatching between forward and deferred. Because Reasons. >.>
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6 years ago |
Jeff Raab
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38b0d0f1fe
Updates names of probe forward shader consts to be consistent with shadergen, allowing proper data throughput
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6 years ago |
AzaezelX
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e83eabcb87
refbox calc parity, and killed off some doubled up alpha subtraction
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6 years ago |
Areloch
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98f50a4453
Fixed probe cubemap reindexing assignment
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6 years ago |
Areloch
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e87dc787ee
Corrected probe init'ing so they don't fight for the cubemap idx order
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6 years ago |
AzaezelX
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4d714091b7
missed a few conversions
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6 years ago |
AzaezelX
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01f6938746
nomenclature shift for clarity: bunch of stuff tagged as probe that refferenced things properly tied conceptually to the reflection refrence box.
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6 years ago |
Areloch
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af77444ec9
Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0
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6 years ago |
Areloch
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e5c12f4aab
Reduce console spam from probe manager when not in debug
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6 years ago |
Areloch
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dd3422b5a2
Added ability to pass ints to post effect shader consts
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6 years ago |
Areloch
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b40d33a663
WIP of shifting the skylight cubemap to be packed into the cubemap array
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6 years ago |
Areloch
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27b304eec3
Various fixes
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6 years ago |
Areloch
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a552471e4e
Reorg of the probe initialization/update code to streamline parts of it, and make it flow more obviously
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6 years ago |
Areloch
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17cec11b97
Added refactor of Editor Settings window
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6 years ago |
Areloch
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8196ad9d32
Removed old code that set the BRDF texture and caused a texture profile conflict with the probe array post effect, leading to a crash.
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6 years ago |
Areloch
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3fa7a0d4fa
Various fixes
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6 years ago |
Areloch
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cedbd387d9
Updating BaseGame to work with PBR, and a PBR example module
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6 years ago |
AzaezelX
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ae752a04e8
remed out stray code cleanups, added more remmed out code for referencing the way defered calculates bbminmax (as a percentage of the probes actual scale so folks can just copypaste most times)
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6 years ago |
Areloch
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bd170b5abe
WIP of forward probe scoring.
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6 years ago |
Areloch
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4e557aec83
Added fetch for BRDF texture for forward rendering use, re-enabled brdf logic in the lighting shader and got the probe arrays properly sampling into forward as well.
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6 years ago |
Areloch
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65fb8bc5f3
Ongoing fiddling with correcting the forward render behavior.
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6 years ago |
Areloch
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6db975e81c
random testing bits trying to isolate remaining forward issues.
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6 years ago |
AzaezelX
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404cb929c1
we likely don't want to be overwriting that set of cubemap array registers for every forward lit object instance
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6 years ago |
AzaezelX
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b5436b6cb7
tweaked the updating behavior in the probe manager so calling updateProbes just flags a ProbesDirty bool, which is used to kick the update of the static parameters when the bin's render() is called
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6 years ago |
AzaezelX
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d034ea2be8
no point in resetting effectiveprobecount or mipcount in the compute4probes method. the latter is going to remain a fixed global var to support the cubemap arrays while the latter isn't even used by forward lit (though it likely should be, rather than trying to cook up 2 bound vectors)
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6 years ago |