Commit History

Author SHA1 Message Date
  AzaezelX d75593bf6f hooks up missing probe capture filters 5 years ago
  Brian Roberts c0226d4640 mac crashfix and compilation correction. the former's down to a typo, the latter, needed specification for which class->setTexture(near identical sig) to use 5 years ago
  Areloch 72ceede272 Added Forward Material debug viz for HLSL(so far) and integrated it back into editor flagging. 5 years ago
  AzaezelX 501990c3b6 from @rextimmy: ssao work 5 years ago
  Areloch ff4c2d59fc Utilizes old method to clean up tree items in GuiTreeViewCtrl to resolve guiEditor crashes 5 years ago
  AzaezelX 9859d9b7bc 'correct' refscale back to mismatching between forward and deferred. Because Reasons. >.> 6 years ago
  Jeff Raab 38b0d0f1fe Updates names of probe forward shader consts to be consistent with shadergen, allowing proper data throughput 6 years ago
  AzaezelX e83eabcb87 refbox calc parity, and killed off some doubled up alpha subtraction 6 years ago
  Areloch 98f50a4453 Fixed probe cubemap reindexing assignment 6 years ago
  Areloch e87dc787ee Corrected probe init'ing so they don't fight for the cubemap idx order 6 years ago
  AzaezelX 4d714091b7 missed a few conversions 6 years ago
  AzaezelX 01f6938746 nomenclature shift for clarity: bunch of stuff tagged as probe that refferenced things properly tied conceptually to the reflection refrence box. 6 years ago
  Areloch af77444ec9 Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0 6 years ago
  Areloch e5c12f4aab Reduce console spam from probe manager when not in debug 6 years ago
  Areloch dd3422b5a2 Added ability to pass ints to post effect shader consts 6 years ago
  Areloch b40d33a663 WIP of shifting the skylight cubemap to be packed into the cubemap array 6 years ago
  Areloch 27b304eec3 Various fixes 6 years ago
  Areloch a552471e4e Reorg of the probe initialization/update code to streamline parts of it, and make it flow more obviously 6 years ago
  Areloch 17cec11b97 Added refactor of Editor Settings window 6 years ago
  Areloch 8196ad9d32 Removed old code that set the BRDF texture and caused a texture profile conflict with the probe array post effect, leading to a crash. 6 years ago
  Areloch 3fa7a0d4fa Various fixes 6 years ago
  Areloch cedbd387d9 Updating BaseGame to work with PBR, and a PBR example module 6 years ago
  AzaezelX ae752a04e8 remed out stray code cleanups, added more remmed out code for referencing the way defered calculates bbminmax (as a percentage of the probes actual scale so folks can just copypaste most times) 6 years ago
  Areloch bd170b5abe WIP of forward probe scoring. 6 years ago
  Areloch 4e557aec83 Added fetch for BRDF texture for forward rendering use, re-enabled brdf logic in the lighting shader and got the probe arrays properly sampling into forward as well. 6 years ago
  Areloch 65fb8bc5f3 Ongoing fiddling with correcting the forward render behavior. 6 years ago
  Areloch 6db975e81c random testing bits trying to isolate remaining forward issues. 6 years ago
  AzaezelX 404cb929c1 we likely don't want to be overwriting that set of cubemap array registers for every forward lit object instance 6 years ago
  AzaezelX b5436b6cb7 tweaked the updating behavior in the probe manager so calling updateProbes just flags a ProbesDirty bool, which is used to kick the update of the static parameters when the bin's render() is called 6 years ago
  AzaezelX d034ea2be8 no point in resetting effectiveprobecount or mipcount in the compute4probes method. the latter is going to remain a fixed global var to support the cubemap arrays while the latter isn't even used by forward lit (though it likely should be, rather than trying to cook up 2 bound vectors) 6 years ago