Areloch
|
8fbad31b43
Fixes the hook-ins so when a shape asset is changed, tsstatics now are correctly triggered for a reload
|
5 years ago |
Areloch
|
c5bccd8ff4
Adjusts getUtilizedAssets writeout so it more consistently prints out the dependent assets
|
5 years ago |
Areloch
|
0b954459a3
Added recursive scanning for utilized assets on any object within the scene, soas to catch objects in simgroups or parented
|
5 years ago |
Areloch
|
40dd926873
Adds function for sceneObjects to report utilized assets
|
5 years ago |
Areloch
|
69bfbb0978
Adds functions to get the full path for level and shape asset files
|
5 years ago |
Areloch
|
b9e16649d9
Slims down the obj size get math to just use the worldSphere radius rather than computing the bounds width to save cycles.
|
5 years ago |
Areloch
|
a257dc8399
Adds some console preference variables for object fade overriding on TSStatics
|
5 years ago |
AzaezelX
|
fcffca65e6
#include "console/typeValidators.h"
|
5 years ago |
AzaezelX
|
136bc8874f
adds an animspeed and animoffset to tsstatic instances so clones can be set to break up syncing on multiples
|
5 years ago |
Areloch
|
9b7b09dce8
Adjusts the ShapeAsset autoImport invoke logic to actually use the C++-side autoImport logic
|
5 years ago |
AzaezelX
|
e9415a0994
uninitialized variables-collision
|
5 years ago |
Areloch
|
157b114ec7
Added ImageAsset type mode for cubemaps.
|
5 years ago |
Areloch
|
7029024b8e
Updated TSStatic to utilize the getShapeAsset utility functions, and shifted the loader logic to utilize ShapeAssets exclusively, having straight file names go through the utility function to find/process a relevent asset.
|
5 years ago |
Areloch
|
9c381caea2
Added initial implement of Image Types for GFX resource management
|
5 years ago |
Areloch
|
f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
|
5 years ago |
Areloch
|
a43233d9c9
Updated move folder behavior to better update the module and asset databases of changes
|
5 years ago |
Areloch
|
09c651c26d
Corrected profile for GameObjectAsset type field button
|
5 years ago |
Areloch
|
7b5e1c3c58
@rextimmy fix for GuiWindowCtrl so they snap correctly again
|
5 years ago |
Areloch
|
98c4606b3c
Removed test custom shader bindings until memleak is corrected.
|
6 years ago |
AzaezelX
|
76dbedb02f
reskinning fixes
|
6 years ago |
Areloch
|
3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
|
6 years ago |
Areloch
|
c283295f22
Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development
|
6 years ago |
AzaezelX
|
dd1470202d
Merge branch 'development' of https://github.com/GarageGames/Torque3D into PBR_ProbeArrayGLWIP
|
6 years ago |
suncaller
|
8a7c09c8fe
Clean up redundant variables
|
6 years ago |
Areloch
|
b4a1d18f42
Core implementation of Physical Based Rendering.
|
7 years ago |
OTHGMars
|
82338fa9f4
Changes TSStatic::castRayRendered to used passed texcoord argument.
|
7 years ago |
Areloch
|
5a1af9ccd7
Merge pull request #2236 from Azaezel/memberMess
|
7 years ago |
Areloch
|
1f2847bc11
Merge pull request #2108 from Azaezel/reskinRedux
|
7 years ago |
Azaezel
|
cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
|
7 years ago |
Azaezel
|
654fc29dc2
bounds to mBounds conflict avoidance
|
7 years ago |