Commit History

Author SHA1 Message Date
  Areloch 8fbad31b43 Fixes the hook-ins so when a shape asset is changed, tsstatics now are correctly triggered for a reload 5 years ago
  Areloch c5bccd8ff4 Adjusts getUtilizedAssets writeout so it more consistently prints out the dependent assets 5 years ago
  Areloch 0b954459a3 Added recursive scanning for utilized assets on any object within the scene, soas to catch objects in simgroups or parented 5 years ago
  Areloch 40dd926873 Adds function for sceneObjects to report utilized assets 5 years ago
  Areloch 69bfbb0978 Adds functions to get the full path for level and shape asset files 5 years ago
  Areloch b9e16649d9 Slims down the obj size get math to just use the worldSphere radius rather than computing the bounds width to save cycles. 5 years ago
  Areloch a257dc8399 Adds some console preference variables for object fade overriding on TSStatics 5 years ago
  AzaezelX fcffca65e6 #include "console/typeValidators.h" 5 years ago
  AzaezelX 136bc8874f adds an animspeed and animoffset to tsstatic instances so clones can be set to break up syncing on multiples 5 years ago
  Areloch 9b7b09dce8 Adjusts the ShapeAsset autoImport invoke logic to actually use the C++-side autoImport logic 5 years ago
  AzaezelX e9415a0994 uninitialized variables-collision 5 years ago
  Areloch 157b114ec7 Added ImageAsset type mode for cubemaps. 5 years ago
  Areloch 7029024b8e Updated TSStatic to utilize the getShapeAsset utility functions, and shifted the loader logic to utilize ShapeAssets exclusively, having straight file names go through the utility function to find/process a relevent asset. 5 years ago
  Areloch 9c381caea2 Added initial implement of Image Types for GFX resource management 5 years ago
  Areloch f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 5 years ago
  Areloch a43233d9c9 Updated move folder behavior to better update the module and asset databases of changes 5 years ago
  Areloch 09c651c26d Corrected profile for GameObjectAsset type field button 5 years ago
  Areloch 7b5e1c3c58 @rextimmy fix for GuiWindowCtrl so they snap correctly again 5 years ago
  Areloch 98c4606b3c Removed test custom shader bindings until memleak is corrected. 6 years ago
  AzaezelX 76dbedb02f reskinning fixes 6 years ago
  Areloch 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 years ago
  Areloch c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development 6 years ago
  AzaezelX dd1470202d Merge branch 'development' of https://github.com/GarageGames/Torque3D into PBR_ProbeArrayGLWIP 6 years ago
  suncaller 8a7c09c8fe Clean up redundant variables 6 years ago
  Areloch b4a1d18f42 Core implementation of Physical Based Rendering. 7 years ago
  OTHGMars 82338fa9f4 Changes TSStatic::castRayRendered to used passed texcoord argument. 7 years ago
  Areloch 5a1af9ccd7 Merge pull request #2236 from Azaezel/memberMess 7 years ago
  Areloch 1f2847bc11 Merge pull request #2108 from Azaezel/reskinRedux 7 years ago
  Azaezel cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 years ago
  Azaezel 654fc29dc2 bounds to mBounds conflict avoidance 7 years ago