Azaezel
|
db089ab45f
consistency
|
11 years ago |
Azaezel
|
11ac92accc
adds the name of the sequence just completed for simple FSMs and the like. example usage:
|
11 years ago |
Thomas Fischer
|
cd978039ac
Merge pull request #635 from just-bank/engine-fixes
|
11 years ago |
Daniel Buckmaster
|
1702573b78
Merge pull request #612 from GarageGames/platform-type-consistency
|
11 years ago |
bank
|
b2e6895554
Fix: preload() method on datablocks should always set errorStr when returning false.
|
11 years ago |
Azaezel
|
8d90558279
removes non-functional shield and invincibility functionality.
|
11 years ago |
Daniel Buckmaster
|
87d9e245b7
Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency
|
11 years ago |
Thomas Fischer
|
502e346eb6
visual studio 2012 Level 4 warning fixes
|
11 years ago |
Andy Maloney
|
0db6e1bc57
Fix potential crashes
|
11 years ago |
cpusci
|
4c35fd37af
Simple pass over the codebase to standardize the platform types.
|
12 years ago |
Daniel Buckmaster
|
ce73a6b11a
Exposed blowUp method to console.
|
12 years ago |
David Wyand
|
2dcc7f0247
Merge pull request #310 from thecelloman/goodbyeDIF
|
12 years ago |
Thomas Fischer
|
aece85f02a
added missing initialization and set pointer to NULL after deletion
|
12 years ago |
DavidWyand-GG
|
660250cccf
Game cam and eye banking, control schemes
|
12 years ago |
thecelloman
|
b4ea1123dc
Remove Interior Object format (DIF)
|
12 years ago |
thecelloman
|
7e5ddf4ca2
Resolve issue #163
|
12 years ago |
DavidWyand-GG
|
47787900a4
Change ShapeBase to only test if available meshes
|
12 years ago |
thecelloman
|
99e8bcb817
Add getMaxDamage() method. This will be needed for the forthcoming HealthTextHud GuiControl.
|
13 years ago |
DavidWyand-GG
|
7dbfe6994d
Engine directory for ticket #1
|
13 years ago |