Commit History

Author SHA1 Message Date
  Azaezel db089ab45f consistency 11 years ago
  Azaezel 11ac92accc adds the name of the sequence just completed for simple FSMs and the like. example usage: 11 years ago
  Thomas Fischer cd978039ac Merge pull request #635 from just-bank/engine-fixes 11 years ago
  Daniel Buckmaster 1702573b78 Merge pull request #612 from GarageGames/platform-type-consistency 11 years ago
  bank b2e6895554 Fix: preload() method on datablocks should always set errorStr when returning false. 11 years ago
  Azaezel 8d90558279 removes non-functional shield and invincibility functionality. 11 years ago
  Daniel Buckmaster 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency 11 years ago
  Thomas Fischer 502e346eb6 visual studio 2012 Level 4 warning fixes 11 years ago
  Andy Maloney 0db6e1bc57 Fix potential crashes 11 years ago
  cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 years ago
  Daniel Buckmaster ce73a6b11a Exposed blowUp method to console. 12 years ago
  David Wyand 2dcc7f0247 Merge pull request #310 from thecelloman/goodbyeDIF 12 years ago
  Thomas Fischer aece85f02a added missing initialization and set pointer to NULL after deletion 12 years ago
  DavidWyand-GG 660250cccf Game cam and eye banking, control schemes 12 years ago
  thecelloman b4ea1123dc Remove Interior Object format (DIF) 12 years ago
  thecelloman 7e5ddf4ca2 Resolve issue #163 12 years ago
  DavidWyand-GG 47787900a4 Change ShapeBase to only test if available meshes 12 years ago
  thecelloman 99e8bcb817 Add getMaxDamage() method. This will be needed for the forthcoming HealthTextHud GuiControl. 13 years ago
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 years ago