Areloch
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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преди 8 години |
Areloch
|
1ed8b05169
Initial implementation of the new Base Game Template and some starting modules.
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преди 8 години |
Azaezel
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a5755be681
factoring in tangentW casues parallax (but not normals) to swap specular highlight directions. removed that, as well as a prior attempted workaround.
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преди 8 години |
rextimmy
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41e5caf22b
Direct3D11 Engine/source changes
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преди 9 години |
Areloch
|
95ab3a33a5
Merge pull request #719 from rextimmy/dxtnm-parallax-fix
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преди 10 години |
LuisAntonRebollo
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1ac8fab884
Changes for get necesary sampler names for OpenGL shaders.
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преди 11 години |
rextimmy
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3c56bf3a56
Fix to allow parallax mapping with dxtnm textures via the red channel.
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преди 11 години |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |