marauder2k7
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73ad92b757
review notes from Az
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6 months ago |
marauder2k7
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fa8110ce8f
all DECLARE_IMAGEASSET refactored
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9 months ago |
James Urquhart
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596d13f9a4
Optimize container bin lookups
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2 years ago |
AzaezelX
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 years ago |
AzaezelX
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98a079a797
code duplication prune. should aid in stability
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4 years ago |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 years ago |
Azaezel
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1e65a01cf9
shadowvar cleanups for scattersky and accumulationVolume
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7 years ago |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
Azaezel
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2b57bed899
level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume.
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9 years ago |
Azaezel
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c6cdfafe4e
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
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10 years ago |