Commit Verlauf

Autor SHA1 Nachricht Datum
  marauder2k7 cc047cf07f Update aiPlayer.h vor 2 Monaten
  marauder2k7 efbe5e90f5 virtuals removed vor 1 Jahr
  AzaezelX fbcfe02098 clean up "Add" menubar categoes on the 3d object side via the following: vor 1 Jahr
  Marc Chapman ab88b8f489 anim-clip -- sequence selection by afx effects vor 8 Jahren
  Areloch ef3162616b Removes an extraneous Namespace usage on a function declaration that could cause compiler errors. vor 9 Jahren
  John3 9dadd28ab8 Correct Bot aim. vor 9 Jahren
  Azaezel 262cc4bac1 Merge branch 'development' of https://github.com/GarageGames/Torque3D into AIExtracts vor 9 Jahren
  Anis A. Hireche f701228a37 Steve Acaster's Ai Poses vor 9 Jahren
  Azaezel ee83c8b66c Extacted AI tweaks: vor 9 Jahren
  Daniel Buckmaster 807aad826f Merge pull request #1357 from Azaezel/ChaseCache vor 10 Jahren
  Azaezel 656efbfeb7 lastpos init. world-center. vor 10 Jahren
  Azaezel f97dced4a7 followobject position caching vor 10 Jahren
  Areloch 11398bb04e Issue found with PVS-Studio: vor 10 Jahren
  Daniel Buckmaster 02c88201c6 Merge remote-tracking branch 'GuyAllard/aiPlayerTweaks' into development vor 10 Jahren
  GuyAllard bc230be8a2 Added scriptable move triggers for AIPlayers. Fixes an issue where AIPlayers were setting move trigger states from invalid memory. Enables the use of player poses and actions. vor 10 Jahren
  Daniel Buckmaster d315b1fa5a Improved style of AIPlayer modifications. vor 11 Jahren
  Daniel Buckmaster f42e12940c Navmesh load/save now uses builtin file abstraction. vor 11 Jahren
  Daniel Buckmaster f4c940f4fe Added basic Walkabout with #define renamed and no editor. vor 11 Jahren
  Azaezel e332609003 requested alterations. vor 11 Jahren
  Azaezel ae55ad2b50 revised checkInLos and CheckFoV. boith now take all parameters as optional as suggested, with a target value of NULL resulting in checking the present one. vor 11 Jahren
  Azaezel 9342115b1e helper functions for AI: testing if an object is in line of sight (and optionally if it's enabled), if a point is clear, and if an object is within a given angular field of view (optionally specified beyond a stock 45 degrees, as well as optionally checking if the target is enabled) vor 11 Jahren
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren