AzaezelX
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a3d2d13d39
remove stray methods.
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4 months ago |
marauder2k7
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e1c01cd49a
Merge remote-tracking branch 'upstream/development' into imageAsset_refactor_rev3
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5 months ago |
Brian Roberts
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798936ebd2
Merge pull request #1325 from Areloch/Standardized_AB_AssetManagement
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5 months ago |
marauder2k7
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7c4d41ee21
Merge remote-tracking branch 'upstream/development' into imageAsset_refactor_rev3
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6 months ago |
AzaezelX
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b299b54467
encapsulate tool-only code for levelassets
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6 months ago |
JeffR
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5566f8a396
Updated handling of subscenes in assets to be it's own distinct definition to avoid parsing and detection issues, as well as fields to be handled distinctly between the types
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6 months ago |
marauder2k7
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0da0903599
Merge branch 'development' into imageAsset_refactor_rev3
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6 months ago |
JeffR
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0d338f2d51
* Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector.
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8 months ago |
marauder2k7
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eca0820134
init commit
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9 months ago |
Areloch
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ae8eca48e1
Implementation of Subscenes, SceneGroups and Gamemodes
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1 year ago |
AzaezelX
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 years ago |
JeffR
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6b28f1f151
Fleshes out remaining missing editor settings entries/categories
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3 years ago |
Areloch
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cfe122f714
Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues.
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4 years ago |
AzaezelX
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69abcb862c
assetbase crashes: test (most) cases for mpAssetDefinition existing before returning values. return empty if it doesn't.
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4 years ago |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 years ago |
Areloch
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837983c767
Adds script function to access full path of the level asset's preview image file
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5 years ago |
Areloch
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3c0c106051
Reorgs the editing of postFX so the editor settings edits the default config, and Scene > edit postFX to edit scene
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5 years ago |
Areloch
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40dd926873
Adds function for sceneObjects to report utilized assets
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5 years ago |
Areloch
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69bfbb0978
Adds functions to get the full path for level and shape asset files
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5 years ago |
Areloch
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79ecc2f4a0
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
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5 years ago |
Areloch
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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5 years ago |
Areloch
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b1e3706dd6
Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made
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5 years ago |
Areloch
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7b5e1c3c58
@rextimmy fix for GuiWindowCtrl so they snap correctly again
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5 years ago |
Areloch
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cba14c035f
Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration
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6 years ago |
Areloch
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e7bf49e801
Moved unneeded modules to Templates/Modules
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6 years ago |
Areloch
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17cec11b97
Added refactor of Editor Settings window
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6 years ago |
Areloch
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ddfc416418
Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing
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6 years ago |
Areloch
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abe4370c8a
Some code cleanup, tweak and optimizations for assets, entities and components.
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7 years ago |
Areloch
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ae5a43de70
Asset Browser initial implementation - Asset updates.
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7 years ago |