Commit History

Author SHA1 Message Date
  AzaezelX 3123935472 correct DECLARE_<foo>ASSET assigns 1 month ago
  JeffR 5566f8a396 Updated handling of subscenes in assets to be it's own distinct definition to avoid parsing and detection issues, as well as fields to be handled distinctly between the types 6 months ago
  Areloch ae8eca48e1 Implementation of Subscenes, SceneGroups and Gamemodes 1 year ago
  AzaezelX 3ace31c68c crashfix work for hot-editing shape assets tied to tsstatics 1 year ago
  marauder2k7 efbe5e90f5 virtuals removed 1 year ago
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
  Areloch 40dd926873 Adds function for sceneObjects to report utilized assets 5 years ago
  Areloch 79ecc2f4a0 Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 5 years ago
  Areloch f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 5 years ago
  Areloch 7b5e1c3c58 @rextimmy fix for GuiWindowCtrl so they snap correctly again 5 years ago
  Areloch cba14c035f Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration 6 years ago
  Areloch 17cec11b97 Added refactor of Editor Settings window 6 years ago
  Areloch ddfc416418 Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing 6 years ago
  Areloch ae5a43de70 Asset Browser initial implementation - Asset updates. 7 years ago