AzaezelX
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3123935472
correct DECLARE_<foo>ASSET assigns
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1 month ago |
marauder2k7
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15ff382469
plugging found leaks
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5 months ago |
AzaezelX
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3ace31c68c
crashfix work for hot-editing shape assets tied to tsstatics
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1 year ago |
marauder2k7
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efbe5e90f5
virtuals removed
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1 year ago |
AzaezelX
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da9b9ed787
prelim refactor
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1 year ago |
AzaezelX
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b12cd00b74
SFX and soundasset safeties and fixe
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1 year ago |
AzaezelX
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1cf754dbca
asset load refactor
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1 year ago |
marauder2k7
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852ed8f225
Sfx playlist asset working (#1109)
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2 years ago |
AzaezelX
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a8d640e311
clean up redundant loads, shift first load to getResource methods for sound and shape.
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2 years ago |
AzaezelX
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b710a309bd
asset load flow work
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2 years ago |
AzaezelX
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c4ae6258cc
sound safeties and future notes
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2 years ago |
Glenn Smith
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3bdbe5965e
Fix some compiler warnings on macos
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2 years ago |
Areloch
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6fa57362b3
Rollback of this change because GCC is weird
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2 years ago |
AzaezelX
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8821f62b0c
misc fixes
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2 years ago |
marauder2k7
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5d85664b40
Change GuiProfile to use Sound Asset
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3 years ago |
AzaezelX
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f59c5f152f
soundAsset profile and description getter fixes
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3 years ago |
AzaezelX
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4a7104e5ea
fix TORQUE_TOOLS = off compilation
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3 years ago |
JeffR
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7efab038d1
Adjusts handling for special-case networking of sound assets where we may need to account for stuff like SFXPlaylists. DB names aren't transported, so we need to do Id lookups
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3 years ago |
JeffR
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448a453e51
Fixes logic check for sound asset macros so if the defined field value is an object, we consider it valid, as it's almost certainly an SFXPlaylist or track. This removes some unneeded error spam
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3 years ago |
AzaezelX
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c47cb54702
fix on-RPC-command explosion sounds not playing the first time
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3 years ago |
AzaezelX
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d9eea8e5be
make gcc happy
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4 years ago |
AzaezelX
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e468c2bf73
add a bit of further clarity to soundasset code injectors
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4 years ago |
AzaezelX
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98a079a797
code duplication prune. should aid in stability
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4 years ago |
AzaezelX
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10f2453cee
setget was causing active interference with INITPERSISTFIELD_SOUNDASSET_ENUMED
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4 years ago |
AzaezelX
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19eb3c42f0
more enum work, now with somewhat clearer boundary names, and some debug spam for initpersistfields, and pack and unpack macros to help us try and trace why those are scrambling
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4 years ago |
AzaezelX
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5c7069555a
filter out array entries without enum strings
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4 years ago |
AzaezelX
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64a87ceba8
trim assetEnumNameConcat to 2 values, set INITPERSISTFIELD_SOUNDASSET_ENUMED to exclude maxValue
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4 years ago |
marauder2k7
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3d7f092c52
Merge branch 'SoundAssetImplements' of https://github.com/Azaezel/Torque3D-1 into SoundAssetImplements
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4 years ago |
AzaezelX
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2630b4ada6
corrected and simplified the is<foo>Valid method macro injections
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4 years ago |
AzaezelX
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776741770d
boolean is<thing>valid chjecks for assets. tests wether it's non-empty and reporting zero flaws
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4 years ago |