Commit History

Author SHA1 Message Date
  AzaezelX 3123935472 correct DECLARE_<foo>ASSET assigns 1 month ago
  marauder2k7 15ff382469 plugging found leaks 5 months ago
  AzaezelX 3ace31c68c crashfix work for hot-editing shape assets tied to tsstatics 1 year ago
  marauder2k7 efbe5e90f5 virtuals removed 1 year ago
  AzaezelX da9b9ed787 prelim refactor 1 year ago
  AzaezelX b12cd00b74 SFX and soundasset safeties and fixe 1 year ago
  AzaezelX 1cf754dbca asset load refactor 1 year ago
  marauder2k7 852ed8f225 Sfx playlist asset working (#1109) 2 years ago
  AzaezelX a8d640e311 clean up redundant loads, shift first load to getResource methods for sound and shape. 2 years ago
  AzaezelX b710a309bd asset load flow work 2 years ago
  AzaezelX c4ae6258cc sound safeties and future notes 2 years ago
  Glenn Smith 3bdbe5965e Fix some compiler warnings on macos 2 years ago
  Areloch 6fa57362b3 Rollback of this change because GCC is weird 2 years ago
  AzaezelX 8821f62b0c misc fixes 2 years ago
  marauder2k7 5d85664b40 Change GuiProfile to use Sound Asset 3 years ago
  AzaezelX f59c5f152f soundAsset profile and description getter fixes 3 years ago
  AzaezelX 4a7104e5ea fix TORQUE_TOOLS = off compilation 3 years ago
  JeffR 7efab038d1 Adjusts handling for special-case networking of sound assets where we may need to account for stuff like SFXPlaylists. DB names aren't transported, so we need to do Id lookups 3 years ago
  JeffR 448a453e51 Fixes logic check for sound asset macros so if the defined field value is an object, we consider it valid, as it's almost certainly an SFXPlaylist or track. This removes some unneeded error spam 3 years ago
  AzaezelX c47cb54702 fix on-RPC-command explosion sounds not playing the first time 3 years ago
  AzaezelX d9eea8e5be make gcc happy 4 years ago
  AzaezelX e468c2bf73 add a bit of further clarity to soundasset code injectors 4 years ago
  AzaezelX 98a079a797 code duplication prune. should aid in stability 4 years ago
  AzaezelX 10f2453cee setget was causing active interference with INITPERSISTFIELD_SOUNDASSET_ENUMED 4 years ago
  AzaezelX 19eb3c42f0 more enum work, now with somewhat clearer boundary names, and some debug spam for initpersistfields, and pack and unpack macros to help us try and trace why those are scrambling 4 years ago
  AzaezelX 5c7069555a filter out array entries without enum strings 4 years ago
  AzaezelX 64a87ceba8 trim assetEnumNameConcat to 2 values, set INITPERSISTFIELD_SOUNDASSET_ENUMED to exclude maxValue 4 years ago
  marauder2k7 3d7f092c52 Merge branch 'SoundAssetImplements' of https://github.com/Azaezel/Torque3D-1 into SoundAssetImplements 4 years ago
  AzaezelX 2630b4ada6 corrected and simplified the is<foo>Valid method macro injections 4 years ago
  AzaezelX 776741770d boolean is<thing>valid chjecks for assets. tests wether it's non-empty and reporting zero flaws 4 years ago