JeffR
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11548d2630
Added early-out check if we're already successfully loaded
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3 weeks ago |
JeffR
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ce1be5e881
Makes sure the loading code for terrain assets is properly assigned.
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3 weeks ago |
AzaezelX
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1cf754dbca
asset load refactor
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1 year ago |
AzaezelX
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0d4221fa59
uninitialized and unused value cleanups
|
2 years ago |
AzaezelX
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 years ago |
AzaezelX
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4a7104e5ea
fix TORQUE_TOOLS = off compilation
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3 years ago |
Robert MacGregor
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39952a490f
* Cleanup: Resolve several compiler warnings associated with TORQUE_DEBUG.
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3 years ago |
Areloch
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a5944aff19
Adjusted callback handling of asset inspector fields when invoking AB to select asset for more consistent behavior and better handling of updating the objects and inspector
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3 years ago |
Robert MacGregor
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74cc60508b
* BugFix: More cleanup of MSVC compiler warnings.
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4 years ago |
Areloch
|
ec85e9021c
Misc Quality of Life and Bug fixes
|
4 years ago |
Areloch
|
cfe122f714
Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues.
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4 years ago |
Areloch
|
c76c5f7ee1
Removed unneeded duplicate of blank sky skybox
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4 years ago |
AzaezelX
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36b31ae19d
zip support followup
|
4 years ago |
Areloch
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 years ago |
Areloch
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40dd926873
Adds function for sceneObjects to report utilized assets
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5 years ago |
Areloch
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69bfbb0978
Adds functions to get the full path for level and shape asset files
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5 years ago |
Areloch
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79ecc2f4a0
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
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5 years ago |
Bloodknight
|
af126ad089
Fix GCC9 complaints
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5 years ago |
Bloodknight
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f52ae7f1b3
Fix GCC9 complaints
|
5 years ago |
Areloch
|
7b1c083839
Adjusts importer logic of assets to fill spaces in the names as underscores to avoid issues.
|
5 years ago |
Areloch
|
41277fe3b8
Fixes a mistake with setting the looseFilePath for the auto-created terrain asset.
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5 years ago |
Areloch
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4ce558f042
Reworks the terrain loader code to work with the assets.
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5 years ago |
Areloch
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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5 years ago |
Areloch
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22249bf4d4
WIP of updating terrain editor to work with assets
|
6 years ago |
Areloch
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e7bf49e801
Moved unneeded modules to Templates/Modules
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6 years ago |