Commit History

Author SHA1 Message Date
  JeffR 11548d2630 Added early-out check if we're already successfully loaded 3 weeks ago
  JeffR ce1be5e881 Makes sure the loading code for terrain assets is properly assigned. 3 weeks ago
  AzaezelX 1cf754dbca asset load refactor 1 year ago
  AzaezelX 0d4221fa59 uninitialized and unused value cleanups 2 years ago
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 years ago
  AzaezelX 4a7104e5ea fix TORQUE_TOOLS = off compilation 3 years ago
  Robert MacGregor 39952a490f * Cleanup: Resolve several compiler warnings associated with TORQUE_DEBUG. 3 years ago
  Areloch a5944aff19 Adjusted callback handling of asset inspector fields when invoking AB to select asset for more consistent behavior and better handling of updating the objects and inspector 3 years ago
  Robert MacGregor 74cc60508b * BugFix: More cleanup of MSVC compiler warnings. 4 years ago
  Areloch ec85e9021c Misc Quality of Life and Bug fixes 4 years ago
  Areloch cfe122f714 Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues. 4 years ago
  Areloch c76c5f7ee1 Removed unneeded duplicate of blank sky skybox 4 years ago
  AzaezelX 36b31ae19d zip support followup 4 years ago
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
  Areloch 40dd926873 Adds function for sceneObjects to report utilized assets 5 years ago
  Areloch 69bfbb0978 Adds functions to get the full path for level and shape asset files 5 years ago
  Areloch 79ecc2f4a0 Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 5 years ago
  Bloodknight af126ad089 Fix GCC9 complaints 5 years ago
  Bloodknight f52ae7f1b3 Fix GCC9 complaints 5 years ago
  Areloch 7b1c083839 Adjusts importer logic of assets to fill spaces in the names as underscores to avoid issues. 5 years ago
  Areloch 41277fe3b8 Fixes a mistake with setting the looseFilePath for the auto-created terrain asset. 5 years ago
  Areloch 4ce558f042 Reworks the terrain loader code to work with the assets. 5 years ago
  Areloch f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 5 years ago
  Areloch 22249bf4d4 WIP of updating terrain editor to work with assets 6 years ago
  Areloch e7bf49e801 Moved unneeded modules to Templates/Modules 6 years ago