Commit History

Author SHA1 Message Date
  AzaezelX 1cf754dbca asset load refactor 1 year ago
  Lukas Aldershaab 89b0c7f73b Console Refactor 2 years ago
  Areloch 667a0db760 Fixed getAssetBy... functions so the lookup loop is more stable and doesn't fail if null results return 2 years ago
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 years ago
  AzaezelX 4a7104e5ea fix TORQUE_TOOLS = off compilation 3 years ago
  JeffR 81aa43a4bd Fixed formatting to match the standard for TerrainMaterialAsset inspector fields 3 years ago
  JeffR 630285def6 Shifts handling of material and terrain material definitions to be written into the asset definition taml file instead of having an extra loose file 3 years ago
  Areloch a5944aff19 Adjusted callback handling of asset inspector fields when invoking AB to select asset for more consistent behavior and better handling of updating the objects and inspector 3 years ago
  Areloch cfe122f714 Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues. 4 years ago
  Areloch c76c5f7ee1 Removed unneeded duplicate of blank sky skybox 4 years ago
  AzaezelX 36b31ae19d zip support followup 4 years ago
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
  Areloch 79ecc2f4a0 Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 5 years ago
  Areloch f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 5 years ago
  Areloch d720eb8ccd Makes the graphics menu in the stock UI mostly functional again 6 years ago