JeffR
|
1c7c32baa6
Separates out acquireAsset call for importing assets until after all assets have been imported, then runs it as a post step to ensure all assets are properly loaded before they're used
|
3 years ago |
JeffR
|
b3cd08520e
Disables generation of the materials script files by the internal shape import processor. Material script files are now only generated by the AssetImporter as part of the shape injest process.
|
3 years ago |
JeffR
|
fda722e355
Updates asset importer and project importer to output to separate log files into tools/logs
|
3 years ago |
Areloch
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 years ago |
Areloch
|
d01341708e
Removes extra assetImportConfigs file
|
5 years ago |
Areloch
|
a3d6afc197
Corrects lookup/in-place auto import logic for ImageAssets
|
5 years ago |
Areloch
|
fb31f9d1e5
Implements the Asset Importer integrated into the engine, avoiding the need for calldowns into the tool suite to import assets
|
5 years ago |