Commit History

Author SHA1 Message Date
  JeffR 970aba9766 Fixes design oversight where the general game menu keybind was being overridden due to order of operations issues with an offscreen canvas demoing the options menu 1 month ago
  marauder2k7 1918ecfdd6 feedback from az 3 months ago
  marauder2k7 b5cd9d0c73 Update guiCrossHairHud.cpp 3 months ago
  marauder2k7 6f9c4158d8 gui offscreen material test 3 months ago
  marauder2k7 efbe5e90f5 virtuals removed 1 year ago
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 years ago
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
  Areloch 553cf260f1 Some converts of usage of Shapebase for Gamebase to make camera/control object swapping easier. 9 years ago
  thecelloman b4ea1123dc Remove Interior Object format (DIF) 12 years ago
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 years ago