Histórico de Commits

Autor SHA1 Mensagem Data
  JeffR 12ebebff46 Update of Particle Editor to standardize it up and utilize inspectors rather than adhoc guis há 1 dia atrás
  AzaezelX f633ef3a3d fill in the validated variables há 9 meses atrás
  marauder2k7 776a9b9024 Update particleEmitter.h há 1 ano atrás
  marauder2k7 efbe5e90f5 virtuals removed há 1 ano atrás
  AzaezelX ff67efbb19 fix archlinux compilation issue há 2 anos atrás
  AzaezelX fbcfe02098 clean up "Add" menubar categoes on the 3d object side via the following: há 2 anos atrás
  Robert MacGregor 3f34c9020e * [ParticleEmitter] BugFix: Make GCC happy by removing the inline specification on updateKeyData. há 4 anos atrás
  AzaezelX e96624032f ribbon particle resource port há 4 anos atrás
  Marc Chapman b8f722e2f9 Phase 2: #ifdef for Zodiacs and particles há 8 anos atrás
  Marc Chapman 43d2399aea enhanced-emitter -- numerous enhancements to ParticleEmitter class. há 8 anos atrás
  Marc Chapman f9f05f154f datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. há 8 anos atrás
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
  Areloch ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. há 8 anos atrás
  Azaezel aa614f60f8 clang: unsigned>0 checks há 9 anos atrás
  LukasPJ 30a8401d14 Add support for rendering particles to the glow buffer há 11 anos atrás
  Brian Roberts 0c88a12b83 adds an ejectionOffsetVariance entry to particle emitters, which adds a buffer zone to ejectionOffsets (IE: let's us make rings, and the like.) há 12 anos atrás
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás