JeffR
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12ebebff46
Update of Particle Editor to standardize it up and utilize inspectors rather than adhoc guis
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há 1 dia atrás |
AzaezelX
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f633ef3a3d
fill in the validated variables
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há 9 meses atrás |
marauder2k7
|
776a9b9024
Update particleEmitter.h
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há 1 ano atrás |
marauder2k7
|
efbe5e90f5
virtuals removed
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há 1 ano atrás |
AzaezelX
|
ff67efbb19
fix archlinux compilation issue
|
há 2 anos atrás |
AzaezelX
|
fbcfe02098
clean up "Add" menubar categoes on the 3d object side via the following:
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há 2 anos atrás |
Robert MacGregor
|
3f34c9020e
* [ParticleEmitter] BugFix: Make GCC happy by removing the inline specification on updateKeyData.
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há 4 anos atrás |
AzaezelX
|
e96624032f
ribbon particle resource port
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há 4 anos atrás |
Marc Chapman
|
b8f722e2f9
Phase 2: #ifdef for Zodiacs and particles
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há 8 anos atrás |
Marc Chapman
|
43d2399aea
enhanced-emitter -- numerous enhancements to ParticleEmitter class.
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há 8 anos atrás |
Marc Chapman
|
f9f05f154f
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
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há 8 anos atrás |
Areloch
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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há 8 anos atrás |
Areloch
|
ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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há 8 anos atrás |
Azaezel
|
aa614f60f8
clang: unsigned>0 checks
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há 9 anos atrás |
LukasPJ
|
30a8401d14
Add support for rendering particles to the glow buffer
|
há 11 anos atrás |
Brian Roberts
|
0c88a12b83
adds an ejectionOffsetVariance entry to particle emitters, which adds a buffer zone to ejectionOffsets (IE: let's us make rings, and the like.)
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há 12 anos atrás |
DavidWyand-GG
|
7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |