Histórico de Commits

Autor SHA1 Mensagem Data
  AzaezelX cce40efd35 fix particle glow há 1 mês atrás
  marauder2k7 e1c01cd49a Merge remote-tracking branch 'upstream/development' into imageAsset_refactor_rev3 há 7 meses atrás
  AzaezelX 2ae10c7ce1 add reload status to onNewDataBlock callback há 7 meses atrás
  marauder2k7 7c4d41ee21 Merge remote-tracking branch 'upstream/development' into imageAsset_refactor_rev3 há 8 meses atrás
  AzaezelX 2d974cebf5 add difFloatPi range validator há 8 meses atrás
  marauder2k7 73ad92b757 review notes from Az há 8 meses atrás
  marauder2k7 0da0903599 Merge branch 'development' into imageAsset_refactor_rev3 há 9 meses atrás
  AzaezelX f633ef3a3d fill in the validated variables há 9 meses atrás
  marauder2k7 4d980e5406 various cleanups and fixes há 1 ano atrás
  marauder2k7 22037bf94f moar refactors há 1 ano atrás
  marauder2k7 852ed8f225 Sfx playlist asset working (#1109) há 2 anos atrás
  AzaezelX c4ae6258cc sound safeties and future notes há 2 anos atrás
  AzaezelX 15f7f04bee standardize soundasset preloading for datablocks há 2 anos atrás
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector há 2 anos atrás
  AzaezelX 4fd8436911 targeted fix for #45 há 3 anos atrás
  AzaezelX e45b959d7d correct imageassetarrays having a singular texture profile as oposed to a type per. há 4 anos atrás
  AzaezelX 98a079a797 code duplication prune. should aid in stability há 4 anos atrás
  marauder2k7 76addc52eb Checks for emptyString in preload há 4 anos atrás
  AzaezelX ef652ad8b9 clean out of the manual getSFXProfile() methods há 4 anos atrás
  marauder2k7 57aceb60fb QOC há 4 anos atrás
  marauder2k7 c92cfe3e81 SoundAssetImplements há 4 anos atrás
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets há 4 anos atrás
  AzaezelX fabd5864fa uninitialized variables-t3d há 5 anos atrás
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
  bank e442b87c0c Fix: Null'ed pointer usage, possible access violation. há 11 anos atrás
  LuisAntonRebollo 18ba0646c0 Increased stability Torqu3D: unit-tests running without a crash. See the console.log after ran unitTest_runTests( "", true ). @signmotion há 11 anos atrás
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás