AzaezelX
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cce40efd35
fix particle glow
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há 1 mês atrás |
marauder2k7
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e1c01cd49a
Merge remote-tracking branch 'upstream/development' into imageAsset_refactor_rev3
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há 7 meses atrás |
AzaezelX
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2ae10c7ce1
add reload status to onNewDataBlock callback
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há 7 meses atrás |
marauder2k7
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7c4d41ee21
Merge remote-tracking branch 'upstream/development' into imageAsset_refactor_rev3
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há 8 meses atrás |
AzaezelX
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2d974cebf5
add difFloatPi range validator
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há 8 meses atrás |
marauder2k7
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73ad92b757
review notes from Az
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há 8 meses atrás |
marauder2k7
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0da0903599
Merge branch 'development' into imageAsset_refactor_rev3
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há 9 meses atrás |
AzaezelX
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f633ef3a3d
fill in the validated variables
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há 9 meses atrás |
marauder2k7
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4d980e5406
various cleanups and fixes
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há 1 ano atrás |
marauder2k7
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22037bf94f
moar refactors
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há 1 ano atrás |
marauder2k7
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852ed8f225
Sfx playlist asset working (#1109)
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há 2 anos atrás |
AzaezelX
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c4ae6258cc
sound safeties and future notes
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há 2 anos atrás |
AzaezelX
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15f7f04bee
standardize soundasset preloading for datablocks
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há 2 anos atrás |
AzaezelX
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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há 2 anos atrás |
AzaezelX
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4fd8436911
targeted fix for #45
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há 3 anos atrás |
AzaezelX
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e45b959d7d
correct imageassetarrays having a singular texture profile as oposed to a type per.
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há 4 anos atrás |
AzaezelX
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98a079a797
code duplication prune. should aid in stability
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há 4 anos atrás |
marauder2k7
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76addc52eb
Checks for emptyString in preload
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há 4 anos atrás |
AzaezelX
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ef652ad8b9
clean out of the manual getSFXProfile() methods
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há 4 anos atrás |
marauder2k7
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57aceb60fb
QOC
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há 4 anos atrás |
marauder2k7
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c92cfe3e81
SoundAssetImplements
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há 4 anos atrás |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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há 4 anos atrás |
AzaezelX
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fabd5864fa
uninitialized variables-t3d
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há 5 anos atrás |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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há 8 anos atrás |
bank
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e442b87c0c
Fix: Null'ed pointer usage, possible access violation.
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há 11 anos atrás |
LuisAntonRebollo
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18ba0646c0
Increased stability Torqu3D: unit-tests running without a crash. See the console.log after ran unitTest_runTests( "", true ). @signmotion
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há 11 anos atrás |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |