Historique des commits

Auteur SHA1 Message Date
  AzaezelX f633ef3a3d fill in the validated variables il y a 7 mois
  marauder2k7 25d6ee5372 backup il y a 1 an
  marauder2k7 2d2d3c7560 PlaneConvex il y a 1 an
  AzaezelX b710a309bd asset load flow work il y a 2 ans
  AzaezelX aa02e48c8d add safeties for enum math across define boundaries il y a 2 ans
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector il y a 2 ans
  AzaezelX 98a079a797 code duplication prune. should aid in stability il y a 4 ans
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets il y a 4 ans
  Areloch c1cd217557 Initial pass at implementing MaterialAsset macromagic utility functions and applies it to the renderMeshExample object as well as groundPlane il y a 4 ans
  Areloch fb5195dd44 Corrects groundplane assigned material in the example and editor levels il y a 4 ans
  Areloch 388a700a53 Implements material asset handling for GroundPlane object il y a 5 ans
  Marc Chapman b8f722e2f9 Phase 2: #ifdef for Zodiacs and particles il y a 7 ans
  Marc Chapman 3219735087 meshroad-zodiacs -- MeshRoad customizations for rendering zodiacs on them. il y a 8 ans
  Areloch ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. il y a 8 ans
  Azaezel fbfd3ed8ed clang: constructor initialization order il y a 9 ans
  DavidWyand-GG 91e542b8ec SceneCullingState with culling and camera frustum il y a 12 ans
  Daniel Buckmaster d9c731b73f Added PLC_Navigation hint for gathering navmesh polygon data. il y a 12 ans
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 il y a 13 ans