JeffR
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f3cad0d77e
Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does.
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1 月之前 |
marauder2k7
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7810ee4f51
Update guiMaterialPreview.cpp
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9 月之前 |
marauder2k7
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a92b9d0e2d
code review with az
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9 月之前 |
marauder2k7
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e7a7935bd4
Update guiMaterialPreview.cpp
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9 月之前 |
marauder2k7
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291c5c75b6
Update guiMaterialPreview.cpp
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9 月之前 |
AzaezelX
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de87d2f6ad
fix guishapeedpreview not displaying IBL
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1 年之前 |
AzaezelX
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fabd5864fa
uninitialized variables-t3d
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5 年之前 |
Azaezel
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1c62080f7f
cleaned up member::radius
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7 年之前 |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
Azaezel
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fbfd3ed8ed
clang: constructor initialization order
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9 年之前 |
Daniel Buckmaster
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84e8cbb4ee
Revert recent style cleanup changes.
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10 年之前 |
bank
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69dbaf5b85
Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSShape
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11 年之前 |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |