提交历史

作者 SHA1 备注 提交日期
  JeffR f3cad0d77e Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does. 1 月之前
  marauder2k7 7810ee4f51 Update guiMaterialPreview.cpp 9 月之前
  marauder2k7 a92b9d0e2d code review with az 9 月之前
  marauder2k7 e7a7935bd4 Update guiMaterialPreview.cpp 9 月之前
  marauder2k7 291c5c75b6 Update guiMaterialPreview.cpp 9 月之前
  AzaezelX de87d2f6ad fix guishapeedpreview not displaying IBL 1 年之前
  AzaezelX fabd5864fa uninitialized variables-t3d 5 年之前
  Azaezel 1c62080f7f cleaned up member::radius 7 年之前
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
  Azaezel fbfd3ed8ed clang: constructor initialization order 9 年之前
  Daniel Buckmaster 84e8cbb4ee Revert recent style cleanup changes. 10 年之前
  bank 69dbaf5b85 Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSShape 11 年之前
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 年之前