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TorqueEngine
/
Torque3D
mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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development
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Preview4_0
development
development_3_X
gh-pages-archive
master
v4.0.3
v4.0.2
v4.0.1
v4.0
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v3.10.1
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Commit History
Find
Author
SHA1
Message
Date
Areloch
86f9c6f2e7
When using bullet physics, it ensures the player does not move when the world sim is paused, as well as correcting the surface check when walking to test against the max run angle.
9 years ago
DavidWyand-GG
7dbfe6994d
Engine directory for ticket
#1
13 years ago