marauder2k7
|
1949ff9d7b
projectile
|
3 kuukautta sitten |
JeffR
|
f31acf774e
Adds handling for datablocks to be reloaded if the assets they utilize have their files directly edited.
|
5 kuukautta sitten |
AzaezelX
|
f0c0f3c42c
projectile augs
|
5 kuukautta sitten |
marauder2k7
|
efbe5e90f5
virtuals removed
|
1 vuosi sitten |
AzaezelX
|
fbcfe02098
clean up "Add" menubar categoes on the 3d object side via the following:
|
1 vuosi sitten |
AzaezelX
|
98a079a797
code duplication prune. should aid in stability
|
4 vuotta sitten |
AzaezelX
|
ef652ad8b9
clean out of the manual getSFXProfile() methods
|
4 vuotta sitten |
marauder2k7
|
57aceb60fb
QOC
|
4 vuotta sitten |
marauder2k7
|
704eb27600
More Implements
|
4 vuotta sitten |
Areloch
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 vuotta sitten |
Marc Chapman
|
c32c9557ab
enhanced-projectile
|
8 vuotta sitten |
Marc Chapman
|
f9f05f154f
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
|
8 vuotta sitten |
cpusci
|
7a8f46b19f
Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx
|
12 vuotta sitten |
DavidWyand-GG
|
7dbfe6994d
Engine directory for ticket #1
|
13 vuotta sitten |