AzaezelX
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9fe13d6a32
sfxEmitter destrctor safties
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4 months ago |
JeffR
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cac068d2c5
Adds the necessary ifdef flags to re-enable the ability to build with tools disabled
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4 months ago |
AzaezelX
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f633ef3a3d
fill in the validated variables
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7 months ago |
AzaezelX
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557b3639eb
fill in asset based sound group if not specified by instanced emitter
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8 months ago |
marauder2k7
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a621cc5100
various warnings
|
1 year ago |
marauder2k7
|
54959f0d19
SFXEmitter play pause and stop buttons (#1115)
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1 year ago |
marauder2k7
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852ed8f225
Sfx playlist asset working (#1109)
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1 year ago |
AzaezelX
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b710a309bd
asset load flow work
|
2 years ago |
AzaezelX
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10fd02137a
sfxemitter misc cleanups
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2 years ago |
Areloch
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29510c474b
Fixed logic in SFXEmitter so it wouldn't keep overriding local properties with the asset Description DB values any time a property was changed
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2 years ago |
AzaezelX
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 years ago |
JeffR
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305e4851e0
Fixes issue with using Edit Asset in RMB menu in AB on datablocks where it wouldn't correctly recognize the datablock
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3 years ago |
AzaezelX
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98a079a797
code duplication prune. should aid in stability
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4 years ago |
JeffR
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56b0a0cb85
Initial hook-in of the sound asset's integration into sfxEmitter, as well as some fixups for editor/workflow usage.
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4 years ago |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 years ago |
Areloch
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 years ago |
Azaezel
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fbfd3ed8ed
clang: constructor initialization order
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9 years ago |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |