marauder2k7
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fae5ebb9e8
null termination was wiping buffer
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5 月之前 |
marauder2k7
|
ee4acc98fe
Update propertyParsing.h
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5 月之前 |
marauder2k7
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cd7666bf2a
rename overloaded function so linux and mac stop bitching
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5 月之前 |
marauder2k7
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7c3fbfc9d8
add getter for console get types
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5 月之前 |
AzaezelX
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b886cbb527
on balance we'll want to round instead of truncate
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5 月之前 |
marauder2k7
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802f90bf69
init commit
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5 月之前 |
marauder2k7
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888332a85c
rest of the implementation
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1 年之前 |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |