提交歷史

作者 SHA1 備註 提交日期
  AzaezelX 96134e12ad adress odd water values 2 月之前
  AzaezelX 4b54fcbe42 conform and correct gridsize 6 月之前
  AzaezelX f633ef3a3d fill in the validated variables 6 月之前
  AtomicWalrus 75625dc679 Reverse depth & 32F buffer format 2 年之前
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 年之前
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
  RexTimmy dd64004eaf MacOS platform support. 9 年之前
  rextimmy 9c6ff1775b Removed unused vertex colors from GFXWaterVertex 10 年之前
  Daniel Buckmaster f4c940f4fe Added basic Walkabout with #define renamed and no editor. 11 年之前
  Daniel Buckmaster 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency 11 年之前
  DavidWyand-GG 91e542b8ec SceneCullingState with culling and camera frustum 12 年之前
  cpusci 7a8f46b19f Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx 12 年之前
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 年之前