AzaezelX
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96134e12ad
adress odd water values
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2 月之前 |
AzaezelX
|
4b54fcbe42
conform and correct gridsize
|
6 月之前 |
AzaezelX
|
f633ef3a3d
fill in the validated variables
|
6 月之前 |
AtomicWalrus
|
75625dc679
Reverse depth & 32F buffer format
|
2 年之前 |
AzaezelX
|
f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
|
2 年之前 |
Areloch
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 年之前 |
RexTimmy
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dd64004eaf
MacOS platform support.
|
9 年之前 |
rextimmy
|
9c6ff1775b
Removed unused vertex colors from GFXWaterVertex
|
10 年之前 |
Daniel Buckmaster
|
f4c940f4fe
Added basic Walkabout with #define renamed and no editor.
|
11 年之前 |
Daniel Buckmaster
|
87d9e245b7
Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency
|
11 年之前 |
DavidWyand-GG
|
91e542b8ec
SceneCullingState with culling and camera frustum
|
12 年之前 |
cpusci
|
7a8f46b19f
Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx
|
12 年之前 |
DavidWyand-GG
|
7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |