marauder2k7
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ef856e23fa
fix and cleanup
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6 months ago |
marauder2k7
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ce4d861658
Test PR for generating cubemap mips
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1 year ago |
marauder2k7
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2b295fb7f0
rest of virtuals removed
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1 year ago |
Areloch
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26471aaa77
WIP of timmy's changes merged in. Not properly initializing the probes/array slots just yet.
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6 years ago |
Areloch
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1f7cf55204
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
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7 years ago |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
rextimmy
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1ff6f221fb
Direct3D11 GFX device.
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9 years ago |