Commit History

Author SHA1 Message Date
  marauder2k7 ef856e23fa fix and cleanup 6 months ago
  marauder2k7 ce4d861658 Test PR for generating cubemap mips 1 year ago
  marauder2k7 2b295fb7f0 rest of virtuals removed 1 year ago
  Areloch 26471aaa77 WIP of timmy's changes merged in. Not properly initializing the probes/array slots just yet. 6 years ago
  Areloch 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. 7 years ago
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
  rextimmy 1ff6f221fb Direct3D11 GFX device. 9 years ago