marauder2k7
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2b295fb7f0
rest of virtuals removed
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hai 1 ano |
marauder2k7
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1e8841e6b5
pushed buffer creation up to the device level
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hai 1 ano |
marauder2k7
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4a6fbd5811
DX and GL Geometry shaders added
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hai 1 ano |
rextimmy
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5a933c00d3
Removed old fixed function code from GFX.
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Lukas Aldershaab
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87dd7ffc4a
Implement Singlepass Terrain Render
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AzaezelX
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b9c207765e
uninitialized variables-gfx
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AzaezelX
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5112a98388
dx11 debugresult interpreter method (plugged into where we are finding issues with the material::mul switch on stateblocks
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Areloch
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60a29777fa
WIP updated UI
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Tim Barnes
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ab10cc0c87
timmy merge work
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Azaezel
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96101a0e56
correction for folks supporting older codebases outside of this engine: don't try and include the older directx library unless youre also deliberately using the older directsound end of things, and for dx11, reference the #include <d3d11_1.h> lib instead of the <d3d11.h> one to pair with the reference used by SDL2
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Tim Barnes
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9e65e940d0
lighting single buffer
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Areloch
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1f7cf55204
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
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rextimmy
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5f69ab1264
Fix potential crash with D3D11
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Areloch
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e2f98f2641
Includes the D3D feature level detection.
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Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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Areloch
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edd1e0a270
Removes Direct3D9 functionality.
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rextimmy
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86a95e748e
Added getShaderModel string to D3D11 for use with shader version macros.
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rextimmy
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46037622c9
D3DPER debug events for DX11
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rextimmy
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48dc2551c4
GFXD3D11StateBlock improvements
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rextimmy
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983b3211ed
D3D11 Feature level 10 support and D3D11 device cleanup.
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rextimmy
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efab1299ca
DX11 multiple canvas support
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James Urquhart
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64b751a7c8
Basic port of code
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rextimmy
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1ff6f221fb
Direct3D11 GFX device.
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