marauder2k7
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2b295fb7f0
rest of virtuals removed
|
1 yıl önce |
Areloch
|
60a29777fa
WIP updated UI
|
6 yıl önce |
Areloch
|
1f7cf55204
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
|
7 yıl önce |
Areloch
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 yıl önce |
rextimmy
|
efab1299ca
DX11 multiple canvas support
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8 yıl önce |
rextimmy
|
1ff6f221fb
Direct3D11 GFX device.
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9 yıl önce |