AzaezelX
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022f8d1732
set GFXTextureManager::_validateTexParams to respect sen mipcaps
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2 months ago |
AzaezelX
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3cdbd4e87e
don't let GFXD3D11TextureTarget::deactivate() try to generate mips if we haven't told that target to do so
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2 months ago |
AzaezelX
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cacd8a6064
mipwork, laregly courtesy of @mmarauder2k9-torque
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2 months ago |
AtomicWalrus
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75625dc679
Reverse depth & 32F buffer format
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2 years ago |
rextimmy
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511efcf462
Correct GFXD3D11TextureObject lock/unlock issues
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4 years ago |
Areloch
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45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
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5 years ago |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
rextimmy
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1ff6f221fb
Direct3D11 GFX device.
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9 years ago |