marauder2k7
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2b295fb7f0
rest of virtuals removed
|
1 年之前 |
rextimmy
|
5a933c00d3
Removed old fixed function code from GFX.
|
4 年之前 |
Lukas Aldershaab
|
87dd7ffc4a
Implement Singlepass Terrain Render
|
4 年之前 |
Tim Barnes
|
ab10cc0c87
timmy merge work
|
6 年之前 |
Areloch
|
1f7cf55204
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
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7 年之前 |
Areloch
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
Dušan Jocić
|
28d303c5ea
Added immutable vertex and index buffers.
|
9 年之前 |
DavidWyand-GG
|
7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |