marauder2k7
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888332a85c
rest of the implementation
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1 vuosi sitten |
marauder2k7
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efbe5e90f5
virtuals removed
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1 vuosi sitten |
marauder2k7
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e6c653c441
warnings cleanup
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1 vuosi sitten |
marauder2k7
|
9dc5ae833b
opengl ubo setup
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1 vuosi sitten |
marauder2k7
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808e2f4200
Groundwork for other shaders
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1 vuosi sitten |
marauder2k7
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37636bcd26
switch to vectors
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1 vuosi sitten |
marauder2k7
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b979f4befc
everything works
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1 vuosi sitten |
marauder2k7
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25bc9cf354
stumped
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1 vuosi sitten |
marauder2k7
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97ed522667
gfxD3D handles and buffermap
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1 vuosi sitten |
marauder2k7
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55519aac57
Shader refactor
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1 vuosi sitten |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 vuotta sitten |
rextimmy
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41e5caf22b
Direct3D11 Engine/source changes
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9 vuotta sitten |
LuisAntonRebollo
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79e158d528
Add sampler names to ShaderData for use on old versions of OpenGL and Opengl ES2 that not support explicit sampler location on shader files.
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11 vuotta sitten |
LuisAntonRebollo
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086c6b5416
Add GFXShader::init with support for ordered vector of sampler names for shader.
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11 vuotta sitten |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |