Commit Verlauf

Autor SHA1 Nachricht Datum
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets vor 4 Jahren
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren
  James Urquhart 212ac36cc1 Tidy up indentation in openvr changes vor 9 Jahren
  James Urquhart 64b751a7c8 Basic port of code vor 9 Jahren
  Azaezel 4b1895cba5 Certain plugins were not playing nice on the directx end with updating rendertargets. Provides a profile for targets intended to be continuously updated. vor 9 Jahren
  LuisAntonRebollo 7f46383eb5 Rename enum GFXTextureProfile::None for avoid conficts on Linux. vor 11 Jahren
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren