marauder2k7
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ce4d861658
Test PR for generating cubemap mips
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1 éve |
marauder2k7
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2b295fb7f0
rest of virtuals removed
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1 éve |
Areloch
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175f0eebb7
ongoing WIP of openGL cubemap arrays.
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6 éve |
Areloch
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000c7b2263
GL work
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6 éve |
Areloch
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1f7cf55204
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
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7 éve |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 éve |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 éve |